public Camera()
		{
			cameraMatrix = Matrix4.Identity;
			location = new Vector3(0f, 0f, 4f);
			mouseDelta = new Vector3();
			frustum = new FRUSTUM();
		}
 public Camera()
 {
     cameraMatrix = Matrix4.Identity;
     location     = new Vector3(0f, 0f, 4f);
     mouseDelta   = new Vector3();
     frustum      = new FRUSTUM();
 }