protected ChoiceRuntimeStateBase( string name, Func <string, Task> onEnterAction, Func <string, Task> onExitAction, Func <string, Task> onCanceledAction, RuntimeTransition elseTransition) : base(name, onEnterAction, onExitAction, onCanceledAction) { this.elseTransition = elseTransition; }
public CompositeRuntimeState( string name, Func <string, Task> onEnterAction, Func <string, Task> onExitAction, Func <string, Task> onCanceledAction, RuntimeTransition initialTransition) : base(name, onEnterAction, onExitAction, onCanceledAction) { this.initialTransition = initialTransition; }
public void AddEventTransition(string eventName, RuntimeTransition transition) { this.EnsureNotExcuting(); if (!this.transitions.TryGetValue(eventName, out var transitionList)) { transitionList = new LinkedList <RuntimeTransition>(); this.transitions.Add(eventName, transitionList); } transitionList.AddLast(transition); }
public IfElseRuntimeState( string name, Func <string, Task> onEnterAction, Func <string, Task> onExitAction, Func <string, Task> onCanceledAction, RuntimeTransition elseTransition, RuntimeTransition trueTransition, Func <bool> predicate) : base(name, onEnterAction, onExitAction, onCanceledAction, elseTransition) { this.trueTransition = trueTransition; this.predicate = predicate; }
public SwitchRuntimeState( string name, Func <string, Task> onEnterAction, Func <string, Task> onExitAction, Func <string, Task> onCanceledAction, RuntimeTransition elseTransition, IDictionary <TSwitch, RuntimeTransition> selectionTransitions, Func <TSwitch> selector) : base(name, onEnterAction, onExitAction, onCanceledAction, elseTransition) { this.selectionTransitions = selectionTransitions; this.selector = selector; }