/// <summary>
 /// Triggers a motion blur shake
 /// </summary>
 /// <param name="position"></param>
 /// <param name="attenuation"></param>
 protected override void CustomPlayFeedback(Vector3 position, float attenuation = 1.0f)
 {
     if (Active)
     {
         MMMotionBlurShakeEvent_URP.Trigger(Intensity, Duration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, attenuation,
                                            Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake);
     }
 }
Ejemplo n.º 2
0
 /// <summary>
 /// On stop we stop our transition
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
 {
     base.CustomStopFeedback(position, feedbacksIntensity);
     if (Active)
     {
         MMMotionBlurShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, stop: true, channel: Channel);
     }
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Triggers a motion blur shake
 /// </summary>
 /// <param name="position"></param>
 /// <param name="attenuation"></param>
 protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
 {
     if (Active)
     {
         float intensityMultiplier = Timing.ConstantIntensity ? 1f : feedbacksIntensity;
         MMMotionBlurShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, intensityMultiplier,
                                            Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, Timing.TimescaleMode);
     }
 }
Ejemplo n.º 4
0
        /// <summary>
        /// On stop we stop our transition
        /// </summary>
        /// <param name="position"></param>
        /// <param name="feedbacksIntensity"></param>
        protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
        {
            if (!Active || !FeedbackTypeAuthorized)
            {
                return;
            }
            base.CustomStopFeedback(position, feedbacksIntensity);

            MMMotionBlurShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, stop: true, channel: Channel);
        }