Ejemplo n.º 1
0
 protected override void Initialization()
 {
     _phage  = GetComponent <Transform>();
     pos1    = new Vector3(_phage.position.x, _phage.position.y + 1.5f, _phage.position.z);
     pos2    = new Vector3(_phage.position.x, _phage.position.y - 1.5f, _phage.position.z);
     wobbler = GetComponent <PhageWobbler>();
 }
Ejemplo n.º 2
0
        /// <summary>
        /// On init we grab our CharacterFly ability
        /// </summary>
        protected override void Initialization()
        {
            _characterFly = this.gameObject.GetComponent <CharacterFly>();
            _controller   = this.gameObject.GetComponent <CorgiController>();
            _phage        = this.gameObject.GetComponent <Transform>();

            wobbler = this.gameObject.GetComponent <PhageWobbler>();
        }