protected override void Initialization() { base.Initialization(); _rigidbody2D = GetComponent <Rigidbody2D>(); _followPath = GetComponent <CharacterFollowPath>(); _bossColor = GetComponent <SpriteRenderer>(); }
// Start is called before the first frame update protected override void Start() { base.Start(); anim = GetComponentInChildren <Animator>(); _characterFollowPath = GetComponent <CharacterFollowPath>(); }
protected override void Start() { base.Start(); _path = GetComponent <CharacterFollowPath>(); }