Ejemplo n.º 1
0
 public Board(List <Cow> nodes, GameState state)// Constructor for the board object
 {
     this.nodes   = nodes ?? throw new ArgumentNullException(nameof(nodes));
     this.state   = state;
     currentMills = new Mills();
     mills        = new PossibleMills();
     adjacent     = new AdjacentPositions();
 }
Ejemplo n.º 2
0
        public bool CheckIndexForMill(int index, Player player)//Takes a node index and a player to see if that player has a mill from that node
        {
            Cow   cow   = player.GetCow();
            Mills mills = this.mills.GetMillsByIndex(index);

            foreach (Mill mill in mills.GetMills())
            {
                if (CheckMillAgainstBoard(mill, cow))
                {
                    currentMills.Add(mill); return(true);
                }
            }
            return(false);
        }