Ejemplo n.º 1
0
 //make the button do something
 public void useButton(Button button)
 {
     //change each tile to its new type
         string action = button.getAction();
         if (action == "enemy")
         {
             buttonNoise = true;
             enemies.AddLast(FileIOManager.createEnemyWithParams(button.enemyParams));
             Enemy e = enemies.Last.Value;
             e.spriteTexture = contentHolder.Texture;
             e.exlcamationPoint = contentHolder.exlcamationPoint;
             e.lazerBeam = contentHolder.lazerBeam;
             e.Source = new Rectangle(0, 0, e.spriteTexture.Width, e.spriteTexture.Height);
             e.origin = new Vector2(e.spriteTexture.Width / 2, e.spriteTexture.Height / 2);
         }
         else if (action == "changeTiles")
         {
             buttonNoise = true;
             foreach (Vector3 point in button.getTileArrayForUse())
             {
                 layout[(int)point.X, (int)point.Y].assignBooleans((int)point.Z);
             }
         }
         else if (action == "displayMessage")
         {
             MoonPrison.displayMessage(button.messages.First.Value);
             if (button.cycles) {
                 button.messages.AddLast(button.messages.First.Value);
             }
             button.messages.RemoveFirst();
         }
 }
Ejemplo n.º 2
0
        public static Level loadLevel(string fileName,ContentManager Content)
        {
            Level level = new Level();
            level.levelName = fileName.Split("\\".ToCharArray()).Last();

            //read in the level layout
            FileStream file = new FileStream(fileName + ".level", FileMode.OpenOrCreate, FileAccess.Read);
            StreamReader fileIn = new StreamReader(file);
            Vector2 endpos = Vector2.Zero;

            level.levelW = int.Parse(fileIn.ReadLine());
            level.levelH = int.Parse(fileIn.ReadLine());

            level.layout = new Tile[level.levelW, level.levelH];

            for (int y = 0; y < level.levelH; y++)
            {
                String line = fileIn.ReadLine();
                String[] buffer = line.Split(new char[] { ' ' });

                for (int x = 0; x < level.levelW; x++)
                {
                    level.layout[x, y] = new Tile(int.Parse(buffer[x]));
                    Vector2 position = new Vector2();
                    position.X = x * Level.tileWidth + Level.tileWidth / 2; position.Y = y * Level.tileHeight + Level.tileHeight / 2;
                    level.layout[x, y].position = position;
                    level.layout[x, y].setWidth(Level.tileWidth);
                    level.layout[x, y].setHeight(Level.tileHeight);
                    level.layout[x, y].updateBound();
                }
            }
            fileIn.Close();
            file.Close();

            //read the associated XML file
            XmlTextReader xml = new XmlTextReader(fileName + ".xml");
            while (xml.Read())
            {
                if (xml.Name == "level" && xml.HasAttributes)
                {
                    int x = int.Parse(xml.GetAttribute("endX"));
                    int y = int.Parse(xml.GetAttribute("endY"));
                    level.layout[x, y].assignBooleans(6);
                    int px = int.Parse(xml.GetAttribute("startX"));
                    int py = int.Parse(xml.GetAttribute("startY"));
                    level.player.position = new Vector2(px * Level.tileWidth + Level.tileWidth / 2, py * Level.tileHeight);
                }

                //if the node is a tag
                if (xml.NodeType == XmlNodeType.Element)
                {
                    //if the tag is a button
                    if (xml.Name == "button")
                    {
                        Dictionary<string, string> enemyFields = new Dictionary<string, string>();
                        Dictionary<string, string> buttonFields = new Dictionary<string, string>();
                        LinkedList<string> messages = new LinkedList<string>();
                        int buttonX = int.Parse(xml.GetAttribute("x"));
                        int buttonY = int.Parse(xml.GetAttribute("y"));
                        int numUses = int.Parse(xml.GetAttribute("uses"));
                        string[] useActions = new string[numUses];
                        Vector3[][] targets = new Vector3[numUses][];
                        xml.MoveToAttribute(0);
                        for (int i = 0; i < xml.AttributeCount; i++)
                        {
                            buttonFields.Add(xml.Name, xml.Value);
                            xml.MoveToNextAttribute();
                        }

                        //while we haven't gotten to the end of the button
                        xml.Read();
                        while (xml.Name != "button")
                        {
                            if (xml.NodeType == XmlNodeType.Element && xml.Name.StartsWith("use"))
                            {
                                LinkedList<Vector3> useTargets = new LinkedList<Vector3>();
                                int number = int.Parse(xml.Name.Substring(3));
                                string variety = xml.GetAttribute("type");
                                useActions[number] = variety;
                                xml.Read();
                                while (!xml.Name.StartsWith("use"))
                                {

                                    //read in nodes, which are all targets
                                    //each target has a point corresponding to a tile in the layout and a type to change that tile to
                                    if (xml.NodeType == XmlNodeType.Element && xml.Name == "target")
                                    {
                                        int x = int.Parse(xml.GetAttribute("x"));
                                        int y = int.Parse(xml.GetAttribute("y"));
                                        int type = int.Parse(xml.GetAttribute("type"));
                                        useTargets.AddLast(new Vector3(x, y, type));
                                        level.layout[x, y].isChangedbyButton = true;
                                    }
                                    else if (xml.NodeType == XmlNodeType.Element && xml.Name == "enemy")
                                    {
                                        xml.MoveToAttribute(0);
                                        for (int i = 0; i < xml.AttributeCount; i++)
                                        {
                                            enemyFields.Add(xml.Name, xml.Value);
                                            xml.MoveToNextAttribute();
                                        }
                                    }
                                    else if (xml.NodeType == XmlNodeType.Element && xml.Name == "display")
                                    {
                                        messages.AddLast(xml.GetAttribute("message"));
                                    }
                                    xml.Read();
                                }
                                targets[number] = useTargets.ToArray();
                            }
                            xml.Read();
                        }

                        Button b = new Button();
                        b.useActions = useActions;
                        b.enemyParams = enemyFields;
                        b.messages = messages;
                        b.tiles = targets.ToArray();
                        foreach (KeyValuePair<string, string> entry in buttonFields)
                        {
                            if (entry.Key == "uses")
                            {
                                b.totalUses = int.Parse(entry.Value);
                                b.isMultipleUse = (b.totalUses > 1);
                            }
                            else if (entry.Key == "cycles")
                            {
                                b.cycles = Boolean.Parse(entry.Value);
                            }
                            else if (entry.Key == "sensor")
                            {
                                b.isMotionSensor = Boolean.Parse(entry.Value);
                            }
                        }
                        if (b.isMotionSensor)
                        {
                            b.assignBooleans(7);
                        }

                        level.layout[buttonX, buttonY] = b;
                        Vector2 position = new Vector2();
                        position.X = buttonX * Level.tileWidth + Level.tileWidth/2; position.Y = buttonY * Level.tileHeight+Level.tileHeight/2;
                        level.layout[buttonX, buttonY].position = position;
                        level.layout[buttonX, buttonY].setWidth(Level.tileWidth);
                        level.layout[buttonX, buttonY].setHeight(Level.tileHeight);
                        level.layout[buttonX, buttonY].origin = new Vector2(Level.tileWidth, Level.tileHeight) * .05f;
                        level.layout[buttonX, buttonY].updateBound();

                    }
                    //the player xml name sets player initial position
                    else if (xml.Name == "player")
                    {
                        int playerX = int.Parse(xml.GetAttribute("x"));
                        int playerY = int.Parse(xml.GetAttribute("y"));
                        level.player.position = new Vector2(playerX * Level.tileWidth, playerY * Level.tileHeight);
                    }
                    //enemy expects an initial position
                    else if (xml.Name == "enemy")
                    {
                        Dictionary<string,string> fields = new Dictionary<string,string>();
                        xml.MoveToAttribute(0);
                        for (int i = 0; i < xml.AttributeCount; i++)
                        {
                            fields.Add(xml.Name,xml.Value);
                            xml.MoveToNextAttribute();
                        }
                        level.enemies.AddLast(FileIOManager.createEnemyWithParams(fields));
                    }
                }
            }
            xml.Close();

            return level;
        }