Ejemplo n.º 1
0
        /// <summary>
        /// Allows an actor to leave the world.
        /// </summary>
        /// <param name="actor">The actor leaving the world.</param>
        public void Leave(Actor actor)
        {
            actor.OnLeave(this);

            foreach (var player in this.Players.Values)
            {
                if (actor != player)
                    actor.Unreveal(player);
            }

            this.RemoveActor(actor);

            if (!(actor is Player)) return;

            // if the leaving actors is a player, unreveal the actors revealed to him contained in the world.
            var revealedToPlayer = (actor as Player).RevealedObjects.Values.ToList(); // list of revealed actors.
            foreach (IRevealable revealable in revealedToPlayer)
                if (revealable is Actor)
                    if (revealable != actor)
                        revealable.Unreveal(actor as Player);
        }
Ejemplo n.º 2
0
 public void Leave(Actor actor)
 {
     actor.OnLeave(this);
     // Broadcast unreveal
     //Logger.Debug("Leave {0}, unreveal to {1} players", actor.DynamicID, this.Players.Count);
     foreach (var player in this.Players.Values)
     {
         actor.Unreveal(player);
     }
     this.RemoveActor(actor);
 }
Ejemplo n.º 3
0
        public void Leave(Actor actor)
        {
            actor.OnLeave(this);
            // Broadcast unreveal
            //Logger.Debug("Leave {0}, unreveal to {1} players", actor.DynamicID, this.Players.Count);
            foreach (var player in this.Players.Values)
            {
                if(actor != player)
                    actor.Unreveal(player);
            }
            this.RemoveActor(actor);

            
            if(actor is Player.Player)
            {
                List<IRevealable> revealedToPlayer = new List<IRevealable>();
                foreach (IRevealable revealable in (actor as Player.Player).RevealedObjects.Values)
                    revealedToPlayer.Add(revealable);

                foreach (IRevealable revealable in revealedToPlayer)
                    if(revealable is Actor)
                        if(revealable != actor)
                            revealable.Unreveal(actor as Player.Player);
            }
             

        }