Ejemplo n.º 1
0
        public static CCScene GameScene(CCWindow mainWindow)
        {
            var scene = new CCScene(mainWindow);
            var layer = new MonsterRun();

            scene.AddChild(layer);

            return(scene);
        }
Ejemplo n.º 2
0
        public static CCScene GameScene(CCWindow mainWindow)
        {
            var scene = new CCScene (mainWindow);
            var layer = new MonsterRun();

            scene.AddChild(layer);

            return scene;
        }
Ejemplo n.º 3
0
        protected override void AddedToScene()
        {
            base.AddedToScene();

            Scene.SceneResolutionPolicy = CCSceneResolutionPolicy.ShowAll;

            var winSize         = Window.WindowSizeInPixels;
            var backgroundImage = new CCSprite("WoodRetroApple_iPad_HomeScreen.jpg");

            backgroundImage.Position = new CCPoint(winSize.Width / 2, winSize.Height / 2);
            _appScale = winSize.Height / backgroundImage.ContentSize.Height;
            backgroundImage.ScaleX = _appScale;
            backgroundImage.ScaleY = _appScale;
            AddChild(backgroundImage, -2);

            var monsters = new CCSprite("backgroundMonsters2.png");

            monsters.Position = new CCPoint(winSize.Width / 2, winSize.Height / 2);
            monsters.ScaleX   = _appScale;
            monsters.ScaleY   = _appScale;
            AddChild(monsters, -1);

            var logo = new CCSprite("MonsterSmashing.png");

            logo.Position = new CCPoint(winSize.Width / 2, winSize.Height * 0.7f);
            logo.Scale    = _appScale;
            AddChild(logo);

            var startGameButtonImage = new CCMenuItemImage("play.png", "playSelected.png", obj =>
            {
                var transition = new CCTransitionFlipAngular(0.5f, MonsterRun.GameScene(Window), CCTransitionOrientation.DownOver);
                Window.DefaultDirector.ReplaceScene(transition);
            });

            startGameButtonImage.Scale = _appScale;

            _soundOn  = new CCMenuItemImage("soundOn.png", "soundOnSelected.png");
            _soundOff = new CCMenuItemImage("soundOff.png", "soundOffSelected.png");
            var toggleItem = new CCMenuItemToggle(obj => {}, _soundOn, _soundOff);

            toggleItem.Scale = _appScale;

            var menu = new CCMenu(startGameButtonImage, toggleItem);

            menu.Position = new CCPoint(winSize.Width * 0.5f, winSize.Height * 0.4f);
            menu.AlignItemsVertically(15);
            AddChild(menu);
        }