Ejemplo n.º 1
0
        public void onPlayerLandsOnOwnedSquare(object obj, LandArgs args)
        {
            var square = (BoardSquare)obj;
            var player = args.Player;

            if (player == this)
            {
                Console.WriteLine("Player {0} enjoyed their time on {1}", player.PlayerType.ToString(), square.Name);
            }
            else
            {
                var playerMoney = player.GetPlayerMoney();
                var rentCost    = GetOwnedSquareRent(square.Name);
                if (playerMoney >= rentCost)
                {
                    Console.WriteLine("Player {0} is paying {1} rent to Owner {2}", player.PlayerType.ToString(), rentCost, this.PlayerType.ToString());
                    player.TakeFromPlayer(rentCost);
                    PayToPlayer(rentCost);
                }
                else
                {
                    Console.WriteLine("Player {0} cannot afford to pay rent to Owner {1}", player.PlayerType.ToString(), this.PlayerType.ToString());
                }
            }
        }
Ejemplo n.º 2
0
        private void OnPlayerLandsOnRegularSquare(object obj, LandArgs args)
        {
            //obj should always be a board square
            var square = (BoardSquare)obj;

            Console.WriteLine("Player {0} relaxes on {1}", args.Player.PlayerType.ToString(), square.Name);
        }
Ejemplo n.º 3
0
        private void OnPlayerLandsOnGoToJailSquare(object obj, LandArgs args)
        {
            var jailPosition = _board.GetJailPosition();
            var player       = args.Player;

            Console.WriteLine("Player {0} has gone to jail. Player {0} has gone directly to jail. Has not passed go or collected 200", player.PlayerType.ToString());
            player.SetPlayerPosition(jailPosition);
            player.SetJailTerm(2);
        }
Ejemplo n.º 4
0
        private void OnPlayerLandsOnTaxSquare(object obj, LandArgs args)
        {
            var square = (TaxSquare)obj;
            var player = args.Player;
            var tax    = square.TaxValue;

            Console.WriteLine("Player {0} has payed {1} in tax", player.PlayerType.ToString(), tax);
            player.TakeFromPlayer(tax);
        }
Ejemplo n.º 5
0
        private void OnPlayerLandsOnCommunityChestSquare(object obj, LandArgs args)
        {
            var player = args.Player;

            Console.WriteLine("Player {0} has drawn a Community Chest card", player.PlayerType.ToString());
            var rnd   = new Random();
            var index = rnd.Next(_communityChestCards.Count);

            var card = _chanceCards[index];

            card.PlayerDrawsCard(this, player);
        }
Ejemplo n.º 6
0
        private void OnPlayerLandsOnBuyableSquare(object obj, LandArgs args)
        {
            var square      = (BoardSquare)obj;
            var deed        = _deeds[square.Name];
            var player      = args.Player;
            var playerMoney = player.GetPlayerMoney();

            if (playerMoney >= deed.Cost)
            {
                Console.WriteLine("Player {0} is buying {1}", player.PlayerType.ToString(), square.Name);
                player.TakeFromPlayer(deed.Cost);
                player.AddDeed(deed);
                _deeds.Remove(square.Name);

                //set new event handler here for purchased squares
                square.SetEventHandler(player.onPlayerLandsOnOwnedSquare);
            }
            else
            {
                Console.WriteLine("Player {0} cannot afford {1}", player.PlayerType.ToString(), square.Name);
            }
        }