Ejemplo n.º 1
0
 public void Initialize()
 {
     Tools.Shuffle(ListOfPlayers);
     InitialisePawnPosition();
     DefineTheNextPlayer();
     _BoardHandler = BoardHandler.Instance;
 }
Ejemplo n.º 2
0
        public static Game CreateGame(IEnumerable<IPlayer> players)
        {
            var dice = new MonopolyDice();

            var banker = new Banker(players);
            var realEstateHandler = new OwnableHandler(BoardFactory.CreateRealEstate(dice), banker);
            var spaces = BoardFactory.CreateNonRealEstateSpaces(banker);
            var spaceHandler = new UnownableHandler(spaces);

            var boardHandler = new BoardHandler(players, realEstateHandler, spaceHandler, banker);
            var jailHandler = new JailHandler(dice, boardHandler, banker);
            var turnHandler = new TurnHandler(dice, boardHandler, jailHandler, realEstateHandler, banker);

            var deckFactory = new DeckFactory(players, jailHandler, boardHandler, realEstateHandler, banker);
            var communityChest = deckFactory.BuildCommunityChestDeck();
            var chance = deckFactory.BuildChanceDeck(dice);

            foreach (var space in spaces.Values.OfType<DrawCard>())
            {
                if (space.ToString() == "Community Chest")
                    space.AddDeck(communityChest);
                else
                    space.AddDeck(chance);
            }

            return new Game(players, turnHandler, banker);
        }
Ejemplo n.º 3
0
 public static void Reset()
 {
     _instance.EndGame();
     _instance.Clear();
     _instance = null;
     BoardHandler.Reset();
     PlayerHandler.Reset();
     DicesHandler.Reset();
     ColorHandler.Reset();
 }
Ejemplo n.º 4
0
 public static void Reset()
 {
     _instance = null;
     Board.Reset();
 }