public void Draw(Player player) { DrawEntities.DrawAircraft(player.Boundary, _rotation); }
public override void Draw() { DrawEntities.DrawAircraft(Boundary, 0f); }
public void Draw(Player player) { DrawEntities.DrawAircraft(player.Boundary, _rotation); }
public override void Draw() { DrawEntities.DrawAircraft(Boundary, 0f); }