Ejemplo n.º 1
0
        public IOSAudioProcessor()
        {
            var inputComponent = AudioComponent.FindNextComponent(
                null,
                new AudioComponentDescription
                {
                    ComponentFlags = 0,
                    ComponentFlagsMask = 0,
                    ComponentManufacturer = AudioComponentManufacturerType.Apple,
                    ComponentSubType = (int)AudioTypeOutput.Remote,
                    ComponentType = AudioComponentType.Output
                });

            recorder = inputComponent.CreateAudioUnit();
            recorder.SetEnableIO(true, AudioUnitScopeType.Input, inputBus);
            recorder.SetEnableIO(false, AudioUnitScopeType.Output, outputBus);

            var audioFormat = new AudioStreamBasicDescription
                {
                    SampleRate = StudentDemo.Globals.SAMPLERATE,
                    Format = AudioFormatType.LinearPCM,
                    FormatFlags = AudioFormatFlags.IsSignedInteger | AudioFormatFlags.IsPacked,
                    FramesPerPacket = 1,
                    ChannelsPerFrame = 1,
                    BitsPerChannel = 16,
                    BytesPerPacket = 2,
                    BytesPerFrame = 2
                };

            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Output, inputBus);
            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Input, outputBus);

            recorder.SetInputCallback(AudioInputCallBack, AudioUnitScopeType.Global, inputBus);

            // TODO: Disable buffers (requires interop)
            aBuffer = new AudioBuffer
                {
                    NumberChannels = 1,
                    DataByteSize = 512 * 2,
                    Data = System.Runtime.InteropServices.Marshal.AllocHGlobal(512 * 2)
                };
        }
Ejemplo n.º 2
0
        private void startTalking(UdpClient audioCaller)
        {
            //Stop old recording session

            //Generate new WaveFormat
            //    recorder.WaveFormat = new WaveFormat(16000, 16, 1);
            //    recorder.BufferMilliseconds = 50;
            //    recorder.DataAvailable += SendAudio; //Add event to SendAudio

            //			recorder = new InputAudioQueue (playerFormat);
            //
            //
            //			for (int i = 0; i < BUFFERCOUNT; i++) {
            //				IntPtr aBUff;
            //				//recorder.AllocateBuffer (AUDIOBUFFERSIZE, out aBUff);
            //				byteSize = AUDIOBUFFERSIZE * playerFormat.BytesPerPacket;
            //				recorder.AllocateBufferWithPacketDescriptors (byteSize, AUDIOBUFFERSIZE, out aBUff);
            //				recorder.EnqueueBuffer (aBUff, byteSize, null);
            //				Console.WriteLine ("Buffer allocated, enqueueing");
            //			}

            //New stuffs

            var inputComponent = AudioComponent.FindNextComponent(
                null,
                new AudioComponentDescription
                {
                    ComponentFlags = 0,
                    ComponentFlagsMask = 0,
                    ComponentManufacturer = AudioComponentManufacturerType.Apple,
                    ComponentSubType = (int)AudioTypeOutput.Remote,
                    ComponentType = AudioComponentType.Output
                });

            recorder = inputComponent.CreateAudioUnit();
            recorder.SetEnableIO(true, AudioUnitScopeType.Input, inputBus);
            recorder.SetEnableIO(false, AudioUnitScopeType.Output, outputBus);

            var audioFormat = new AudioStreamBasicDescription
                {
                    SampleRate = Globals.SAMPLERATE,
                    Format = AudioFormatType.LinearPCM,
                    FormatFlags = AudioFormatFlags.IsSignedInteger | AudioFormatFlags.IsPacked,
                    FramesPerPacket = 1,
                    ChannelsPerFrame = 1,
                    BitsPerChannel = 16,
                    BytesPerPacket = 2,
                    BytesPerFrame = 2
                };

            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Output, inputBus);
            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Input, outputBus);

            recorder.SetInputCallback(AudioInputCallBack, AudioUnitScopeType.Global, inputBus);

            // TODO: Disable buffers (requires interop)
            aBuffer = new AudioBuffer
                {
                    NumberChannels = 1,
                    DataByteSize = 512 * 2,
                    Data = System.Runtime.InteropServices.Marshal.AllocHGlobal(512 * 2)
                };
            isTalking = true;
            //recorder.InputCompleted += SendAudio;
            //recorder.Start ();

            recorder.Initialize ();
            recorder.Start ();
        }