protected override void NewPlayer(NetIncomingMessage msg)
        {
            NetPlayer player = new NetPlayer(0, 0);
            string name = msg.ReadString();
            int uid = msg.ReadInt32();
            player.UID = uid;

            ClientInfo clientInfo = new ClientInfo();
            clientInfo.Name = name;
            clientInfo.X = player.X;
            clientInfo.Y = player.Y;
            clientInfo.UID = uid;
            if (!NetManager.connectedClients.ContainsKey(uid))
            {
                NetManager.connectedClients.Add(clientInfo.UID, clientInfo);
                EntityManager.AddNetPlayer(player);
                JapeLog.WriteLine("New Player Added: " + name);
            }
        }
        protected void NewPlayerResponse(NetIncomingMessage msg)
        {
            int ownUid = msg.ReadInt32();
            NetManager.RemoteUID = ownUid;
            bool gameStarted = msg.ReadBoolean();
            string levelName = msg.ReadString();
            string levelData = msg.ReadString();

            int otherClientsCount = msg.ReadInt32();

            for (int i = 0; i < otherClientsCount; i++)
            {
                string name = msg.ReadString();
                int uid = msg.ReadInt32();

                NetPlayer player = new NetPlayer(0, 0);
                ClientInfo clientInfo = new ClientInfo();
                clientInfo.Name = name;
                clientInfo.X = player.X;
                clientInfo.Y = player.Y;
                clientInfo.UID = uid;
                player.UID = uid;

                if (!NetManager.connectedClients.ContainsKey(uid))
                {
                    NetManager.connectedClients.Add(clientInfo.UID, clientInfo);
                    EntityManager.AddNetPlayer(player);
                    JapeLog.WriteLine("New Player Added: " + name);
                }
            }

            if (gameStarted)
            {
                DownloadLevel(levelName, levelData);
                OnChangedLevel(levelName, 0);
            }

            JapeLog.WriteLine("Remote ID recieved: " + ownUid);
        }
Ejemplo n.º 3
0
        private static void KickClient(ClientInfo client)
        {
            client.ClientNetConnection.Disconnect("You were kicked by the host");

            string reason = "Kicked in the ass";

            SendMessageParamsStringsOnly(NetDeliveryMethod.ReliableOrdered,
                              (int)DataType.PlayerDisconnected,
                              client.UID.ToString(),
                              client.Name,
                              reason
                              );

            //connectedClients.Remove(client.UID);
            client.Disconnected = true;
        }
        protected static void AlertOthersNewPlayer(NetConnection excludeConnection, ClientInfo info)
        {
            foreach (var dic in NetManager.connectedClients)
            {
                var conn = dic.Value.ClientNetConnection;

                if (conn != excludeConnection)
                {
                    /*SendMessageParams(NetDeliveryMethod.ReliableOrdered, conn,
                        (int)DataType.NewPlayer,
                        info.Name,
                        info.UID
                        );*/
                    NetOutgoingMessage oMsg = NetManager.CreateMessage();
                    oMsg.Write((int)DataType.NewPlayer);
                    oMsg.Write(info.Name);
                    oMsg.Write(info.UID);

                    NetManager.SendMessage(NetDeliveryMethod.ReliableOrdered, oMsg, conn);
                }
            }

            NetOutgoingMessage oMsg2 = NetManager.CreateMessage();
            oMsg2.Write((int)DataType.NewPlayerResponse);
            oMsg2.Write(info.UID);
            oMsg2.Write(NetManager.GameStarted);
            oMsg2.Write(Runtime.CurrentLevel.Name);
            oMsg2.Write(Runtime.CurrentLevel.Data);
            //GetlevelData

            oMsg2.Write(NetManager.connectedClients.Count - 1);
            foreach (var item in NetManager.connectedClients)
            {
                if (info.UID == item.Value.UID)
                    continue;

                oMsg2.Write(item.Value.Name);
                oMsg2.Write(item.Value.UID);
            }

            NetManager.SendMessage(NetDeliveryMethod.ReliableOrdered, oMsg2, excludeConnection);
        }
        protected void NewPlayerResponse(NetIncomingMessage msg)
        {
            int ownUid = msg.ReadInt32();
            NetManager.RemoteUID = ownUid;

            int otherClientsCount = msg.ReadInt32();

            for (int i = 0; i < otherClientsCount; i++)
            {

                string name = msg.ReadString();
                int uid = msg.ReadInt32();

                ClientInfo clientInfo = new ClientInfo();
                clientInfo.Name = name;
                clientInfo.X = 0;
                clientInfo.Y = 0;
                clientInfo.UID = uid;
                if (!NetManager.connectedClients.ContainsKey(uid))
                {
                    NetManager.connectedClients.Add(clientInfo.UID, clientInfo);
                    JapeLog.WriteLine("New Player Added: " + name);
                }
            }

            JapeLog.WriteLine("Remote ID recieved: " + ownUid);
        }
        protected void NewPlayer(NetIncomingMessage msg)
        {
            string name = msg.ReadString();
            msg.ReadInt32();
            int uid = NetManager.CreateNewUID();

            ClientInfo clientInfo = new ClientInfo();
            clientInfo.Name = name;
            clientInfo.X = 0;
            clientInfo.Y = 0;
            clientInfo.ClientNetConnection = msg.SenderConnection;
            clientInfo.UID = uid;
            NetManager.connectedClients.Add(clientInfo.UID, clientInfo);

            AlertOthersNewPlayer(msg.SenderConnection, clientInfo);

            JapeLog.WriteLine("New Player Added: " + name);
        }