Ejemplo n.º 1
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     MonoMenu.Engine.MonoMenu.defaultFont = Content.Load <SpriteFont>("Arial");
     pixelText = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
     pixelText.SetData(new[] { Color.White });
     font  = Content.Load <SpriteFont>("Arial");
     xMenu = new MonoMenu.Engine.MonoMenu(GraphicsDevice, Content);
     xMenu.Load("text.xaml");
     // TODO: use this.Content to load your game content here
 }
Ejemplo n.º 2
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     font        = Content.Load <SpriteFont>("Font");
     circle      = new Circle(GraphicsDevice);
     pixel       = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
     pixel.SetData(new[] { Color.White });
     Menu.Load("Overlay1.xaml");
     MonoMenu.Engine.MonoMenu.defaultFont = font;
     bloomFilter.Load(GraphicsDevice, Content, GraphicsDevice.PresentationParameters.BackBufferWidth, GraphicsDevice.PresentationParameters.BackBufferHeight);
     bloomFilter.BloomPreset             = BloomFilter.BloomPresets.Small;
     bloomFilter.BloomThreshold          = 0.25f;
     bloomFilter.BloomStrengthMultiplier = 1.5f;
     // TODO: use this.Content to load your game content here
 }