GetCTM() public method

public GetCTM ( ) : CGAffineTransform
return CGAffineTransform
Ejemplo n.º 1
0
 internal void DrawInContext(CGContext ctx)
 {
     var backend = new CGContextBackend {
         Context = ctx,
         InverseViewTransform = ctx.GetCTM ().Invert ()
     };
     DrawInContext (backend);
 }
Ejemplo n.º 2
0
        static void SetupContextForDrawing(CGContext ctx)
        {
            if (ctx.IsPathEmpty ())
                return;

            // setup pattern drawing to better match the behavior of Cairo
            var drawPoint = ctx.GetCTM ().TransformPoint (ctx.GetPathBoundingBox ().Location);
            var patternPhase = new SizeF (drawPoint.X, drawPoint.Y);
            if (patternPhase != SizeF.Empty)
                ctx.SetPatternPhase (patternPhase);
        }
        // test draw pattern
        protected void DrawTexture(CGContext context)
        {
            var destRect = new RectangleF(0,0,textureImage.Width,textureImage.Height);
            context.DrawImage(destRect, textureImage.NativeCGImage);

            if (wrapMode == WrapMode.TileFlipX)
            {
                context.ConcatCTM(CGAffineTransform.MakeScale(-1,1));
                context.DrawImage(destRect, textureImage.NativeCGImage);
            }

            if (wrapMode == WrapMode.TileFlipY)
            {
                var transformY = new CGAffineTransform(1, 0, 0, -1,
                                                       textureImage.Width,
                                                       textureImage.Height);
                context.ConcatCTM(transformY);
                context.DrawImage(destRect, textureImage.NativeCGImage);
            }

            if (wrapMode == WrapMode.TileFlipXY)
            {
                // draw the original
                var transform = new CGAffineTransform(1, 0, 0, 1,
                                                       0, textureImage.Height);
                context.ConcatCTM(transform);
                context.DrawImage(destRect, textureImage.NativeCGImage);

                // reset the transform
                context.ConcatCTM (context.GetCTM().Invert());

                // draw next to original one that is flipped by x axis
                transform = new CGAffineTransform(-1, 0, 0, 1,
                                                  textureImage.Width * 2, textureImage.Height);
                context.ConcatCTM(transform);
                context.DrawImage(destRect, textureImage.NativeCGImage);

                // reset the transform
                context.ConcatCTM (context.GetCTM().Invert());

                // draw one that is flipped by Y axis under the oricinal
                transform = new CGAffineTransform(1, 0, 0, -1,
                                                  0, textureImage.Height);
                context.ConcatCTM(transform);
                context.DrawImage(destRect, textureImage.NativeCGImage);

                // draw the last one of the quadrant which is flipped by both the y and x axis
                context.ConcatCTM (context.GetCTM().Invert());
                transform = new CGAffineTransform(-1, 0, 0, -1,
                                                  textureImage.Width * 2, textureImage.Height);
                context.ConcatCTM(transform);
                context.DrawImage(destRect, textureImage.NativeCGImage);
            }
        }