internal CCTexture2D CreateTextSprite(string text, CCFontDefinition textDefinition)
        {
            if (string.IsNullOrEmpty(text))
                return new CCTexture2D();

            int imageWidth;
            int imageHeight;
            var textDef = textDefinition;
            var contentScaleFactorWidth = CCLabel.DefaultTexelToContentSizeRatios.Width;
            var contentScaleFactorHeight = CCLabel.DefaultTexelToContentSizeRatios.Height;
            textDef.FontSize *= contentScaleFactorWidth;
            textDef.Dimensions.Width *= contentScaleFactorWidth;
            textDef.Dimensions.Height *= contentScaleFactorHeight;

            //bool hasPremultipliedAlpha;

            // font
            NSFont font = null;

            var ext = System.IO.Path.GetExtension(textDef.FontName);
            if (!String.IsNullOrEmpty(ext) && ext.ToLower() == ".ttf")
            {
                try 
                {
                    textDef.FontName = LoadFontFile(textDef.FontName);
                    font = NSFont.FromFontName(textDef.FontName, textDef.FontSize);
                }
                catch
                {
                    CCLog.Log(".ttf {0} file not found or can not be loaded.", textDef.FontName);
                }
            }
            else
            {
                // font
                font = NSFontManager.SharedFontManager.FontWithFamily(textDef.FontName, NSFontTraitMask.Unbold | NSFontTraitMask.Unitalic, 0, textDef.FontSize);
            }

            if (font == null) 
            {
                font = NSFontManager.SharedFontManager.FontWithFamily("Arial", NSFontTraitMask.Unbold | NSFontTraitMask.Unitalic, 0, textDef.FontSize);
                CCLog.Log("{0} not found.  Defaulting to Arial.", textDef.FontName);
            }

            // color
            var foregroundColor = NSColor.White;

            // alignment
            var horizontalAlignment = textDef.Alignment;
            var verticleAlignement = textDef.LineAlignment;

            var textAlign = (CCTextAlignment.Right == horizontalAlignment) ? NSTextAlignment.Right
                : (CCTextAlignment.Center == horizontalAlignment) ? NSTextAlignment.Center
                : NSTextAlignment.Left;

            // LineBreak
            var lineBreak = (CCLabelLineBreak.Character == textDef.LineBreak) ? NSLineBreakMode.CharWrapping 
                : (CCLabelLineBreak.Word == textDef.LineBreak) ? NSLineBreakMode.ByWordWrapping
                : NSLineBreakMode.Clipping;

            var nsparagraphStyle = new NSMutableParagraphStyle();
            nsparagraphStyle.SetParagraphStyle(NSMutableParagraphStyle.DefaultParagraphStyle);
            nsparagraphStyle.LineBreakMode = lineBreak;
            nsparagraphStyle.Alignment = textAlign;

            // Create a new attributed string definition
            var nsAttributes = new NSStringAttributes ();

            // Font attribute
            nsAttributes.Font = font;
            nsAttributes.ForegroundColor = foregroundColor;
            nsAttributes.ParagraphStyle = nsparagraphStyle;

            var stringWithAttributes = new NSAttributedString(text, nsAttributes);

            var realDimensions = stringWithAttributes.Size;

            // Mac crashes if the width or height is 0
            if (realDimensions == SizeF.Empty)
            {
                CCLog.Log("Native string:", "Dimensions of native NSAttributedString can not be 0,0");
                return new CCTexture2D();
            }

            var dimensions = new SizeF(textDef.Dimensions.Width, textDef.Dimensions.Height);

            var layoutAvailable = true;

            // 
            // * Note * This seems to only effect Mac because iOS works fine without this work around.
            // Right Alignment BoundingRectWithSize does not seem to be working correctly when the following conditions are set:
            //      1) Alignment Right
            //      2) No dimensions
            //      3) There are new line characters embedded in the string.
            //
            // So we set alignment to Left, calculate our bounds and then restore alignement afterwards before drawing.
            //
            if (dimensions.Width <= 0)
            {
                dimensions.Width = 8388608;
                layoutAvailable = false;

                // Set our alignment variables to left - see notes above.
                nsparagraphStyle.Alignment = NSTextAlignment.Left;
                stringWithAttributes.Dispose();
                stringWithAttributes = null;
                stringWithAttributes = new NSAttributedString(text, nsAttributes);
            }

            if (dimensions.Height <= 0)
            {
                dimensions.Height = 8388608;
                layoutAvailable = false;
            }

            // Calculate our bounding rectangle
            var boundingRect = stringWithAttributes.BoundingRectWithSize(new SizeF((int)dimensions.Width, (int)dimensions.Height), 
                NSStringDrawingOptions.UsesLineFragmentOrigin);

            if (!layoutAvailable)
            {
                if (dimensions.Width == 8388608)
                {
                    dimensions.Width = boundingRect.Width;

                    // Restore our alignment before drawing - see notes above.
                    nsparagraphStyle.Alignment = textAlign;
                    stringWithAttributes.Dispose();
                    stringWithAttributes = null;
                    stringWithAttributes = new NSAttributedString(text, nsAttributes);
                }
                if (dimensions.Height == 8388608)
                {
                    dimensions.Height = boundingRect.Height;
                }
            }

            imageWidth = (int)dimensions.Width;
            imageHeight = (int)dimensions.Height;

            // Alignment
            var xOffset = 0.0f;
            switch (textAlign) {
            case NSTextAlignment.Left:
                xOffset = 0; 
                break;
            case NSTextAlignment.Center: 
                xOffset = (dimensions.Width-boundingRect.Width)/2.0f; 
                break;
            case NSTextAlignment.Right: xOffset = dimensions.Width-boundingRect.Width; break;
            default: break;
            }

            // Line alignment
            var yOffset = (CCVerticalTextAlignment.Top == verticleAlignement 
                || boundingRect.Height >= dimensions.Height) ? (dimensions.Height - boundingRect.Height)  // align to top
                : (CCVerticalTextAlignment.Bottom == verticleAlignement) ? 0                    // align to bottom
                : (imageHeight - boundingRect.Height) / 2.0f;                                   // align to center

            //Find the rect that the string will draw into inside the dimensions 
            var drawRect = new RectangleF(xOffset
                , yOffset
                , boundingRect.Width 
                , boundingRect.Height);


            NSImage image = null;
            try
            {
                //Set antialias or not
                NSGraphicsContext.CurrentContext.ShouldAntialias = textDef.isShouldAntialias;

                image = new NSImage(new SizeF(imageWidth, imageHeight));

                image.LockFocus();

                // set a default transform
                var transform = new NSAffineTransform();
                transform.Set();

                stringWithAttributes.DrawInRect(drawRect);

                image.UnlockFocus();

                // We will use Texture2D from stream here instead of CCTexture2D stream.
                var tex = Texture2D.FromStream(CCDrawManager.SharedDrawManager.XnaGraphicsDevice, image);

                // Debugging purposes
//            var path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
//            var fileName = Path.Combine(path, "Label3.png");
//            using (var stream = new FileStream(fileName, FileMode.Create, FileAccess.Write))
//            {
//                tex.SaveAsPng(stream, imageWidth, imageHeight);
//            }

                // Create our texture of the label string.
                var texture = new CCTexture2D(tex);

                return texture;
            }
            catch (Exception exc)
            {
                CCLog.Log ("CCLabel: Error creating native label:{0}\n{1}", exc.Message, exc.StackTrace);
            }
            finally
            {
                // clean up the resources
                if (image != null) 
                {
                    image.Dispose ();
                    image = null;
                }
                if (stringWithAttributes != null) 
                {
                    stringWithAttributes.Dispose ();
                    stringWithAttributes = null;
                }
            }
            return new CCTexture2D ();


        }