public void SetHighPrecisionPosition(Vector3 position) { if (highPrecisionPosition == null) { highPrecisionPosition = ParentObject.GetComponent <HighPrecisionPosition>(); } highPrecisionPosition.Position = new Vector3d(position); }
public void Initialise() { //if a high precisionposition component is detected, the transform will assume a coordinate system where the camera //is always centered at zero, and transformations will behave accordingly. highPrecisionPosition = ParentObject.GetComponent <HighPrecisionPosition>(); }