Ejemplo n.º 1
0
        private void SpawnAmobea(GameTime gameTime, List <SpriteBase> sprites)
        {
            if (gameTime == null || gameTime.TotalGameTime.TotalSeconds - _timer < _interval)
            {
                //Don't spawn
                return;
            }

            //spawn new sprite
            Debug.Print("Spawning...");
            _timer = gameTime.TotalGameTime.TotalSeconds;

            //33% chance of spawning a new amobea
            int res = _random.Next(0, 101);

            if (res > 66)
            {
                Debug.Print("=> Amobea");
                var clone = this.Clone() as Amobea;
                clone.Mover = new RandomMover(1f, 2000);
                sprites.Add(clone);
            }
            else
            {
                Debug.Print("=>SpriteBase");
                var child = new SpriteBase(this._spriteTexture, new Vector2(this._spritePosition.X + 50, this._spritePosition.Y + 50), new RandomMover(2f, 1), 10f, Color.White, 0.3f);
                child.TextureScale = 0.5f;
                sprites.Add(child);
            }

            Debug.Print(string.Format("Sprites in list : {0}", sprites.Count));
        }
Ejemplo n.º 2
0
        public void Follow(SpriteBase target)
        {
            var position = Matrix.CreateTranslation(
                -target.Position.X - 16,
                -target.Position.Y - 16,
                0);

            var offset = Matrix.CreateTranslation(
                Constants.ScreenWidth / 2,
                Constants.ScreenHeight / 2,
                0);

            Transform = position * offset;
        }