Ejemplo n.º 1
0
        /// <param name="disposing"></param>
        /// </summary>
        /// Releases the skin's resources.
        /// </summary>
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (content != null)
                {
                    content.Unload();
                    content.Dispose();
                    content = null;
                }
            }

            base.Dispose(disposing);
        }
Ejemplo n.º 2
0
        /// <returns>Returns the root control of the layout file with all child controls initialized.</returns>
        /// <param name="asset">Name of the layout XML asset. (Default asset names are file names without extensions.)</param>
        /// <param name="manager">GUI manager responsible for the controls contained in the layout XML file.</param>
        /// <summary>
        /// Reads the specified layout XML file asset.
        /// </summary>
        public static Container Load(Manager manager, string asset)
        {
            Container win     = null;
            var       doc     = new LayoutXmlDocument();
            var       content = new ArchiveManager(manager.Game.Services);

            try
            {
                content.RootDirectory = manager.LayoutDirectory;

#if (!XBOX && !XBOX_FAKE)
                var file = content.RootDirectory + asset;

                if (File.Exists(file))
                {
                    doc.Load(file);
                }
                else
#endif
                {
                    doc = content.Load <LayoutXmlDocument>(asset);
                }


                if (doc != null && doc["Layout"]["Controls"] != null && doc["Layout"]["Controls"].HasChildNodes)
                {
                    var node = doc["Layout"]["Controls"].GetElementsByTagName("Control").Item(0);
                    var cls  = node.Attributes["Class"].Value;
                    var type = Type.GetType(cls);

                    if (type == null)
                    {
                        cls  = "MonoForce.Controls." + cls;
                        type = Type.GetType(cls);
                    }

                    win = (Container)LoadControl(manager, node, type, null);
                }
            }
            finally
            {
                content.Dispose();
            }

            return(win);
        }