protected virtual bool OnAnimationActorStep(Actor <BounceFadePopupWidget> actor) { if (actor.Expired) { OnAnimationCompleted(); return(false); } // for the first half, use an easing if (actor.Percent < 0.5) { scale = Choreographer.Compose(actor.Percent * 2, BounceEasing); opacity = 1.0; } //for the second half, vary opacity linearly from 1 to 0. else { scale = Choreographer.Compose(1.0, BounceEasing); opacity = 1 - 2 * (actor.Percent - 0.5); } return(true); }
bool OnAnimationActorStep(Actor <BounceFadePopupWindow> actor) { if (actor.Expired) { Destroy(); return(false); } // for the first half, use an easing if (actor.Percent < 0.5) { scale = Choreographer.Compose(actor.Percent * 2, BounceEasing); opacity = 1.0; } //for the second half, vary opacity linearly from 1 to 0. else { scale = scale = Choreographer.Compose(1.0, BounceEasing); opacity = 2.0 - actor.Percent * 2; } return(true); }