public void Remove()
 {
     try
     {
         VideogameContext context = new VideogameContext();
         context.Entry(this).State = System.Data.Entity.EntityState.Deleted;
         context.SaveChanges();
     }
     catch (Exception)
     {
         throw;
     }
 }
        public static Videogames Get(int id)
        {
            Videogames Videogame = new Videogames();

            try
            {
                VideogameContext context = new VideogameContext();
                Videogame = context.Videogames.Where(x => x.id == id).SingleOrDefault();
            }
            catch (Exception)
            {
                throw;
            }
            return(Videogame);
        }
        public static List <Videogames> SelectAll()
        {
            List <Videogames> Videogame = new List <Videogames>();

            try
            {
                VideogameContext context = new VideogameContext();
                Videogame = context.Videogames.OrderBy(x => x.name).ToList();
            }
            catch (Exception)
            {
                throw;
            }
            return(Videogame);
        }
        public static List <Videogames> Ranking()
        {
            List <Videogames> ranking = new List <Videogames>();

            try
            {
                VideogameContext context = new VideogameContext();
                ranking = context.Videogames.OrderByDescending(x => x.score).ToList();
            }
            catch (Exception)
            {
                throw;
            }
            return(ranking);
        }
        public void Save()
        {
            bool create = this.id == 0;

            try
            {
                VideogameContext context = new VideogameContext();
                if (create)
                {
                    context.Entry(this).State = System.Data.Entity.EntityState.Added;
                }
                else
                {
                    context.Entry(this).State = System.Data.Entity.EntityState.Modified;
                }
                context.SaveChanges();
            }
            catch (Exception)
            {
                throw;
            }
        }