RenderString() abstract private method

Renders a string.
abstract private RenderString ( string text, int x, int y, SlimDX.Color4 color ) : void
text string The string.
x int The X coordinate of the upper left corner of the text.
y int The Y coordinate of the upper left corner of the text.
color SlimDX.Color4 The color of the text.
return void
Ejemplo n.º 1
0
 /// <summary>
 /// Renders the element using the specified renderer.
 /// </summary>
 /// <param name="renderer">The renderer.</param>
 /// <param name="element">The element.</param>
 /// <param name="x">The X coordinate (in pixels) of the upper left corner of the region the element should be rendered to.</param>
 /// <param name="y">The Y coordinate (in pixels) of the upper left corner of the region the element should be rendered to.</param>
 /// <param name="width">The width (in pixels) of the region the element should be rendered to.</param>
 /// <param name="height">The height (in pixels) of the region the element should be rendered to.</param>
 public virtual void Render(UserInterfaceRenderer renderer, Element element, int x, int y, int width, int height)
 {
     //Color4 color = new Color4(1.0f, 1.0f, 1.0f);
     //renderer.RenderRectangle(x, y, width, height, color);
     renderer.RenderString(element.Label, x, y, new Color4(1.0f, 0.0f, 0.0f));
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Renders the element using the specified renderer.
 /// </summary>
 /// <param name="renderer">The renderer.</param>
 /// <param name="element">The element.</param>
 /// <param name="x">The X coordinate (in pixels) of the upper left corner of the region the element should be rendered to.</param>
 /// <param name="y">The Y coordinate (in pixels) of the upper left corner of the region the element should be rendered to.</param>
 /// <param name="width">The width (in pixels) of the region the element should be rendered to.</param>
 /// <param name="height">The height (in pixels) of the region the element should be rendered to.</param>
 public virtual void Render(UserInterfaceRenderer renderer, Element element, int x, int y, int width, int height)
 {
     //Color4 color = new Color4(1.0f, 1.0f, 1.0f);
     //renderer.RenderRectangle(x, y, width, height, color);
     renderer.RenderString(element.Label, x, y, new Color4(1.0f, 0.0f, 0.0f));
 }