Ejemplo n.º 1
0
 /// <summary>
 /// join action
 /// </summary>
 /// <param name="guest">guest</param>
 /// <param name="name">name of game to join</param>
 /// <returns></returns>
 public string joinToGame(TcpClient guest, string name)
 {
     //find
     if (poolGameToJoin.ContainsKey(name))
     {
         //get
         MultiPlayerGame multiGame = poolGameToJoin[name];
         //set
         multiGame.setGuest(guest);
         string stringJoinJson = poolGameToJoin[name].getMaze().ToJSON();
         allActivePoolGame.Add(name, multiGame);
         poolGameToJoin.Remove(name);
         return(stringJoinJson);
     }
     // else
     Console.WriteLine("server - there is no free player to play");
     return("client - there is no free player to play");
 }
Ejemplo n.º 2
0
        /// <summary>
        /// for start action
        /// </summary>
        /// <param name="host">the host</param>
        /// <param name="name">name of the game</param>
        /// <param name="rows">rows</param>
        /// <param name="cols">col</param>
        /// <returns></returns>
        public string startGame(TcpClient host, string name, int rows, int cols)
        {
            Maze maze;

            // check if we have exist maze, if not -create new one
            if (poolMaze.ContainsKey(name))
            {
                maze = poolMaze[name];
            }
            else
            {
                maze = generateMaze(name, rows, cols);
            }
            //make a multi game
            MultiPlayerGame multiGame = new MultiPlayerGame(host, maze);

            poolGameToJoin.Add(maze.Name, multiGame);
            //wait
            multiGame.waitForGuest();
            return(maze.ToJSON());
        }