Ejemplo n.º 1
0
 /// <summary>
 /// Initializes the object to default values.
 /// </summary>
 public void Initialize()
 {
     _id     = 0;
     _schema = null;
     _name   = "";
     _props  = new Dictionary <int, GameObjectProperty>();
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Instantiates a name game object using the specified game object
 /// schema and a name.  The game object cannot be saved until all
 /// required properties specified in the schema have been populated.
 /// </summary>
 /// <param name="Schema">The schema object providing the framework for
 /// this game object.</param>
 /// <param name="Name">The name of the new game object.</param>
 public GameObject(GameObjectSchema Schema, string Name)
 {
     Initialize();
     _schema   = Schema;
     this.Name = Name;
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Instantiates a new game object using the specified game object
 /// schema.  The game object cannot be saved until all required
 /// properties specified in the schema have been populated.
 /// </summary>
 /// <param name="Schema">The schema object providing the framework for
 /// this game object.</param>
 public GameObject(GameObjectSchema Schema)
 {
     Initialize();
     _schema = Schema;
 }