public override void UIDraw() { if (Visible) { hitboxesUI.Draw(Main.spriteBatch); } }
//internal override void ScreenResolutionChanged() //{ // userInterface.Recalculate(); //} //internal override void UIUpdate() //{ // if (visible) // { // userInterface.Update(Main._drawInterfaceGameTime); // } //} internal override void UIDraw() { if (visible) { hitboxesUI.Draw(Main.spriteBatch); } }
//internal override void ScreenResolutionChanged() //{ // userInterface.Recalculate(); //} //internal override void UIUpdate() //{ // if (visible) // { // userInterface.Update(Main._drawInterfaceGameTime); // } //} internal override void UIDraw() { if (visible) { hitboxesUI.Draw(Main.spriteBatch); if (showPlayerMeleeHitboxes) { drawPlayerMeleeHitboxes(); } if (showNPCHitboxes) { drawNPCHitboxes(); } if (showProjectileHitboxes) { drawProjectileHitboxes(); } if (showTEPositions) { drawTileEntityPositions(); } } }