Ejemplo n.º 1
0
        /// <summary>
        /// Runs RegisterContent() in every loaded mod, allowing it to call the Register* set of methods while inside.
        /// </summary>
        internal static void RegisterContentInMods()
        {
            Logger.Info("Running RegisterContent()");

            foreach (var mod in Mods)
            {
                Logger.Debug($"Registering content in '{mod.Key}'");
                mod.Value.Instance.RegisteringMode = true;
                mod.Value.Instance.RegisterContent();
                mod.Value.Instance.RegisteringMode = false;
            }
        }
Ejemplo n.º 2
0
        public Console()
        {
            AddDefaultCommands();

            Window = new SGroup {
                Visible = false,

                Background = new Color(0, 0f, 0f, 0.8f),

                OnUpdateStyle = elem => {
                    elem.Fill(0);
                },

                Children =
                {
                    new SGroup { // OutputBox
                        Background      = new Color(0,                             0,    0,    0),
                        AutoLayout      = (self) => self.AutoLayoutVertical,
                        ScrollDirection = SGroup.EDirection.Vertical,
                        OnUpdateStyle   = (elem) => {
                            elem.Fill(0);
                            elem.Size                -= new Vector2(0,                    elem.Backend.LineHeight);
                        },
                        Children                     =
                        {
                            new SLabel($"ModUntitled v{ModUntitled.VERSION}")
                            {
                                Foreground           = UnityUtil.NewColorRGB(0,               161,              231)
                            }
                        }
                    },
                    new SGroup { // AutocompleteBox
                        Background      = new Color(0.2f,                       0.2f, 0.2f, 0.9f),
                        AutoLayout      = (self) => self.AutoLayoutVertical,
                        ScrollDirection = SGroup.EDirection.Vertical,
                        OnUpdateStyle   = (elem) => {
                            elem.Size.x     = elem.Parent.InnerSize.x;
                            elem.Size.y     = elem.Parent.InnerSize.y / 10; // 10%
                            elem.Position.y = elem.Parent.InnerSize.y - elem.Parent[(int)WindowChild.InputBox].Size.y - elem.Size.y;
                        },
                        Children = {},
                        Visible  = false
                    },
                    new STextField { // InputBox
                        OverrideTab                  = true,

                        OnUpdateStyle                = (elem) => {
                            elem.Size.x     = elem.Parent.InnerSize.x;
                            elem.Position.x =          0;
                            elem.Position.y = elem.Parent.InnerSize.y - elem.Size.y;
                        },

                        OnKey                        = (self,                             is_down, key) => {
                            if (!is_down || key == KeyCode.Return || key == KeyCode.KeypadEnter)
                            {
                                return;
                            }

                            switch (key)
                            {
                            case KeyCode.Home:
                                self.MoveCursor(0);
                                break;

                            case KeyCode.Escape:
                            case KeyCode.F2:
                                Hide();
                                break;

                            case KeyCode.Tab:
                                DoAutoComplete();
                                break;

                            case KeyCode.UpArrow:
                                History.MoveUp();
                                self.MoveCursor(History.Entry.Length);
                                break;

                            case KeyCode.DownArrow:
                                History.MoveDown();
                                self.MoveCursor(History.Entry.Length);
                                break;

                            default:
                                History.LastEntry    = self.Text;
                                History.CurrentIndex = History.LastIndex;
                                break;
                            }

                            self.Text                = History.Entry;
                        },

                        OnSubmit                     = (elem,                             text) => {
                            if (text.Trim().Length == 0)
                            {
                                return;
                            }
                            History.Push();
                            //if (Console.LuaMode) {
                            //    Console.ExecuteLuaAndPrintResult(text);
                            //} else {
                            ExecuteCommandAndPrintResult(text);
                            //}
                        },
                    }
                }
            };

            // Console ctor code
            _Executor = new Parser.Executor((name, args, history_index) => {
                Command cmd = ResolveCommand(name);
                if (history_index == null && History.LastIndex > 0)
                {
                    history_index = History.LastIndex - 1;
                }
                return(cmd.Run(args, history_index));
            });

            NormalHistory = new CommandHistory(_Executor, _Parser);
            //LuaHistory = new CommandHistory(_Executor, _Parser);

            Logger.Info($"Console initialized");
        }