////////////////

        internal void Update()             // Called from an Update function
        {
            foreach (var kv in this.PlayerTexts.ToArray())
            {
                int who = kv.Key;
                IList <PlayerLabelText> list   = kv.Value;
                Terraria.Player         player = Main.player[who];

                if (player == null || !player.active)
                {
                    this.PlayerTexts.Remove(who);
                    continue;
                }

                for (int i = 0; i < list.Count; i++)
                {
                    PlayerLabelText txt = list[i];

                    if (txt.Duration <= 0)
                    {
                        list.Remove(txt);
                    }
                    else
                    {
                        txt.Duration--;
                    }
                }
            }
        }
        ////////////////

        internal void Draw(SpriteBatch sb)             // Called from a Draw function
        {
            foreach (var kv in this.PlayerTexts)
            {
                int who = kv.Key;
                IList <PlayerLabelText> list   = kv.Value;
                Terraria.Player         player = Main.player[who];

                if (player == null || !player.active || player.dead)
                {
                    continue;
                }

                for (int i = 0; i < list.Count; i++)
                {
                    PlayerLabelText txt = list[i];

                    var pos = txt.Following ? new Vector2(player.Center.X, player.position.Y) : txt.Anchor;
                    pos.X -= Main.screenPosition.X;
                    pos.Y -= Main.screenPosition.Y;

                    var color = txt.Color;

                    if (txt.Evaporates)
                    {
                        pos.Y -= txt.StartDuration - txt.Duration;

                        float scale = (float)txt.Duration / (float)txt.StartDuration;
                        color.R = (byte)((float)color.R * scale);
                        color.G = (byte)((float)color.G * scale);
                        color.B = (byte)((float)color.B * scale);
                        color.A = (byte)((float)color.A * scale);
                    }
                    pos.X -= (Main.fontItemStack.MeasureString(txt.Text).X * 1.5f) / 2f;

                    sb.DrawString(Main.fontItemStack, txt.Text, pos, color, 0f, default(Vector2), 1.5f, SpriteEffects.None, 1f);
                }
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Adds a player label popup.
        /// </summary>
        /// <param name="player"></param>
        /// <param name="text"></param>
        /// <param name="color"></param>
        /// <param name="duration"></param>
        /// <param name="evaporates"></param>
        /// <param name="following">Tracks with the player.</param>
        public static void AddPlayerLabel(Terraria.Player player, string text, Color color, int duration, bool evaporates,
                                          bool following = true)
        {
            var pm = ModContent.GetInstance <PlayerMessages>();

            if (!pm.PlayerTexts.ContainsKey(player.whoAmI))
            {
                pm.PlayerTexts[player.whoAmI] = new List <PlayerLabelText>();
            }

            var pt = new PlayerLabelText {
                Text          = text,
                Color         = color,
                StartDuration = duration,
                Duration      = duration,
                Evaporates    = evaporates,
                Following     = following,
                Anchor        = new Vector2(player.Center.X, player.position.Y)
            };

            pm.PlayerTexts[player.whoAmI].Add(pt);
        }