public void RaiseXboxInputUpdate(IInputSource source, uint sourceId, XboxControllerData inputData)
        {
            // Create input event
            xboxControllerEventData.Initialize(source, sourceId, inputData);

            // Pass handler through HandleEvent to perform modal/fallback logic
            HandleEvent(xboxControllerEventData, OnXboxInputUpdateHandler);
        }
Ejemplo n.º 2
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        public void Initialize(IInputSource inputSource, uint sourceId, XboxControllerData inputData, object tag = null)
        {
            BaseInitialize(inputSource, sourceId, tag);

            GamePadName = inputData.GamePadName;

            XboxLeftStickHorizontalAxis  = inputData.XboxLeftStickHorizontalAxis;
            XboxLeftStickVerticalAxis    = inputData.XboxLeftStickVerticalAxis;
            XboxRightStickHorizontalAxis = inputData.XboxRightStickHorizontalAxis;
            XboxRightStickVerticalAxis   = inputData.XboxRightStickVerticalAxis;
            XboxDpadHorizontalAxis       = inputData.XboxDpadHorizontalAxis;
            XboxDpadVerticalAxis         = inputData.XboxDpadVerticalAxis;
            XboxLeftTriggerAxis          = inputData.XboxLeftTriggerAxis;
            XboxRightTriggerAxis         = inputData.XboxRightTriggerAxis;
            XboxSharedTriggerAxis        = inputData.XboxSharedTriggerAxis;

            XboxA_Down           = inputData.XboxA_Down;
            XboxB_Down           = inputData.XboxB_Down;
            XboxX_Down           = inputData.XboxX_Down;
            XboxY_Down           = inputData.XboxY_Down;
            XboxLeftBumper_Down  = inputData.XboxLeftBumper_Down;
            XboxRightBumper_Down = inputData.XboxRightBumper_Down;
            XboxLeftStick_Down   = inputData.XboxLeftStick_Down;
            XboxRightStick_Down  = inputData.XboxRightStick_Down;
            XboxView_Down        = inputData.XboxView_Down;
            XboxMenu_Down        = inputData.XboxMenu_Down;

            XboxA_Pressed           = inputData.XboxA_Pressed;
            XboxB_Pressed           = inputData.XboxB_Pressed;
            XboxX_Pressed           = inputData.XboxX_Pressed;
            XboxY_Pressed           = inputData.XboxY_Pressed;
            XboxLeftBumper_Pressed  = inputData.XboxLeftBumper_Pressed;
            XboxRightBumper_Pressed = inputData.XboxRightBumper_Pressed;
            XboxLeftStick_Pressed   = inputData.XboxLeftStick_Pressed;
            XboxRightStick_Pressed  = inputData.XboxRightStick_Pressed;
            XboxView_Pressed        = inputData.XboxView_Pressed;
            XboxMenu_Pressed        = inputData.XboxMenu_Pressed;

            XboxA_Up           = inputData.XboxA_Up;
            XboxB_Up           = inputData.XboxB_Up;
            XboxX_Up           = inputData.XboxX_Up;
            XboxY_Up           = inputData.XboxY_Up;
            XboxLeftBumper_Up  = inputData.XboxLeftBumper_Up;
            XboxRightBumper_Up = inputData.XboxRightBumper_Up;
            XboxLeftStick_Up   = inputData.XboxLeftStick_Up;
            XboxRightStick_Up  = inputData.XboxRightStick_Up;
            XboxView_Up        = inputData.XboxView_Up;
            XboxMenu_Up        = inputData.XboxMenu_Up;
        }
        protected override void RefreshDevices()
        {
            var joystickNames = Input.GetJoystickNames();

            if (joystickNames.Length <= 0)
            {
                return;
            }

            bool devicesChanged = LastDeviceList == null;

            if (LastDeviceList != null && joystickNames.Length == LastDeviceList.Length)
            {
                for (int i = 0; i < LastDeviceList.Length; i++)
                {
                    if (!joystickNames[i].Equals(LastDeviceList[i]))
                    {
                        devicesChanged = true;
                        if (LastDeviceList == null)
                        {
                            LastDeviceList = joystickNames;
                        }
                    }
                }
            }

            if (LastDeviceList != null && devicesChanged)
            {
                foreach (var gamePadInputSource in gamePadInputDatas)
                {
                    InputManager.Instance.RaiseSourceLost(this, gamePadInputSource.Key);
                }

                gamePadInputDatas.Clear();

                if (gamePadInputDatas.Count == 0)
                {
                    // Reset our input module to it's previous state.
                    InputModule.forceModuleActive = PreviousForceActiveState;
                    InputModule.verticalAxis      = PreviousVerticalAxis;
                    InputModule.horizontalAxis    = PreviousHorizontalAxis;
                    InputModule.submitButton      = PreviousSubmitButton;
                    InputModule.cancelButton      = PreviousCancelButton;
                }
            }

            motionControllerCount = 0;

            for (var i = 0; i < joystickNames.Length; i++)
            {
                if (joystickNames[i].Contains(MotionControllerLeft) ||
                    joystickNames[i].Contains(MotionControllerRight))
                {
                    // If we don't have any matching joystick types, continue.
                    // If we have motion controllers connected we override the xbox input.
                    motionControllerCount++;
                    continue;
                }

                if (joystickNames[i].Contains(XboxController) ||
                    joystickNames[i].Contains(XboxOneForWindows) ||
                    joystickNames[i].Contains(XboxBluetoothGamePad) ||
                    joystickNames[i].Contains(XboxWirelessController))
                {
                    // We will only register the first device we find.  Input is taken from all joysticks.
                    if (gamePadInputDatas.Count != 0)
                    {
                        return;
                    }

                    SourceId       = (uint)i;
                    controllerData = new XboxControllerData {
                        GamePadName = joystickNames[i]
                    };
                    gamePadInputDatas.Add(SourceId, controllerData);

                    InputManager.Instance.RaiseSourceDetected(this, SourceId);

                    // Setup the Input Module to use our custom axis settings.
                    InputModule.forceModuleActive = true;

                    if (verticalAxis != XboxControllerMappingTypes.None)
                    {
                        InputModule.verticalAxis = XboxControllerMapping.GetMapping(verticalAxis);
                    }

                    if (horizontalAxis != XboxControllerMappingTypes.None)
                    {
                        InputModule.horizontalAxis = XboxControllerMapping.GetMapping(horizontalAxis);
                    }

                    if (submitButton != XboxControllerMappingTypes.None)
                    {
                        InputModule.submitButton = XboxControllerMapping.GetMapping(submitButton);
                    }

                    if (cancelButton != XboxControllerMappingTypes.None)
                    {
                        InputModule.cancelButton = XboxControllerMapping.GetMapping(cancelButton);
                    }
                }
            }

            LastDeviceList        = joystickNames;
            LastDeviceUpdateCount = joystickNames.Length;
        }