public void Draw2(GraphicsDevice graphics) { if (playerExited) { int drawX = (int)Math.Round(position.X - game.IntCameraX); int drawY = (int)Math.Round(position.Y - game.IntCameraY); if (slideCount > 0) { graphics.DrawImage2(GameImage.Block, 76 + slideCount, 196, 20 - slideCount, 60, drawX + 12, drawY + 4); graphics.DrawImage2(GameImage.Block, 96, 196, 20 - slideCount, 60, drawX + 32 + slideCount, drawY + 4); } } }
public void Draw2(GraphicsDevice graphics) { if (playerExited) { int drawX = (int)Math.Round(position.X - game.IntCameraX); int drawY = (int)Math.Round(position.Y - game.IntCameraY); if (slideCount > 0) { graphics.DrawImage2(GameImage.Block, 76 + slideCount, 196, 20 - slideCount, 60, drawX + 12, drawY + 4); graphics.DrawImage2(GameImage.Block, 96, 196, 20 - slideCount, 60, drawX + 32 + slideCount, drawY + 4); } } }
public void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; if (visible) { if (fadeCount < 64) { graphics.DrawImageAlpha(GameImage.Block, 64, 64, 3, 0, drawX, drawY, 4 * fadeCount); graphics.DrawImageAlpha(GameImage.Block, 64, 64, 3, 1, drawX, drawY, 4 * fadeCount); } else if (slideCount < 20) { graphics.DrawImage(GameImage.Block, 64, 64, 3, 0, drawX, drawY); graphics.DrawImage2(GameImage.Block, 76 + slideCount, 196, 20 - slideCount, 60, drawX + 12, drawY + 4); graphics.DrawImage2(GameImage.Block, 96, 196, 20 - slideCount, 60, drawX + 32 + slideCount, drawY + 4); } else { graphics.DrawImage(GameImage.Block, 64, 64, 3, 0, drawX, drawY); } } }
public void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; if (visible) { if (fadeCount < 64) { graphics.DrawImageAlpha(GameImage.Block, 64, 64, 3, 0, drawX, drawY, 4 * fadeCount); graphics.DrawImageAlpha(GameImage.Block, 64, 64, 3, 1, drawX, drawY, 4 * fadeCount); } else if (slideCount < 20) { graphics.DrawImage(GameImage.Block, 64, 64, 3, 0, drawX, drawY); graphics.DrawImage2(GameImage.Block, 76 + slideCount, 196, 20 - slideCount, 60, drawX + 12, drawY + 4); graphics.DrawImage2(GameImage.Block, 96, 196, 20 - slideCount, 60, drawX + 32 + slideCount, drawY + 4); } else { graphics.DrawImage(GameImage.Block, 64, 64, 3, 0, drawX, drawY); } } }