// full server setup code, without spawning objects yet async Task SetupServer() { logger.Log("NetworkManager SetupServer"); // start listening to network connections await server.ListenAsync(); }
void Start() { // headless mode? then start the server // can't do this in Awake because Awake is for initialization. // some transports might not be ready until Start. if (server && SystemInfo.graphicsDeviceType == GraphicsDeviceType.Null && startOnHeadless) { server.ListenAsync().Forget(); } }
// full server setup code, without spawning objects yet async Task SetupServer() { if (LogFilter.Debug) { Debug.Log("NetworkManager SetupServer"); } ConfigureServerFrameRate(); // start listening to network connections await server.ListenAsync(); }