Ejemplo n.º 1
0
 public virtual void OnServerAddPlayer(NetworkConnection conn, NetworkMessage extraMessage)
 {
     OnServerAddPlayerInternal(conn);
 }
Ejemplo n.º 2
0
        static void OnSpawnPrefab(NetworkMessage netMsg)
        {
            SpawnPrefabMessage msg = netMsg.ReadMessage <SpawnPrefabMessage>();

            if (msg.assetId == Guid.Empty)
            {
                Debug.LogError("OnObjSpawn netId: " + msg.netId + " has invalid asset Id");
                return;
            }
            if (LogFilter.Debug)
            {
                Debug.Log("Client spawn handler instantiating [netId:" + msg.netId + " asset ID:" + msg.assetId + " pos:" + msg.position + "]");
            }

            NetworkIdentity localObject;

            if (NetworkIdentity.spawned.TryGetValue(msg.netId, out localObject) && localObject != null)
            {
                // this object already exists (was in the scene), just apply the update to existing object
                localObject.Reset();
                ApplySpawnPayload(localObject, msg.position, msg.payload, msg.netId);
                return;
            }

            GameObject    prefab;
            SpawnDelegate handler;

            if (GetPrefab(msg.assetId, out prefab))
            {
                GameObject obj = Object.Instantiate(prefab, msg.position, msg.rotation);
                if (LogFilter.Debug)
                {
                    Debug.Log("Client spawn handler instantiating [netId:" + msg.netId + " asset ID:" + msg.assetId + " pos:" + msg.position + " rotation: " + msg.rotation + "]");
                }

                localObject = obj.GetComponent <NetworkIdentity>();
                if (localObject == null)
                {
                    Debug.LogError("Client object spawned for " + msg.assetId + " does not have a NetworkIdentity");
                    return;
                }
                localObject.Reset();
                ApplySpawnPayload(localObject, msg.position, msg.payload, msg.netId);
            }
            // lookup registered factory for type:
            else if (spawnHandlers.TryGetValue(msg.assetId, out handler))
            {
                GameObject obj = handler(msg.position, msg.assetId);
                if (obj == null)
                {
                    Debug.LogWarning("Client spawn handler for " + msg.assetId + " returned null");
                    return;
                }
                localObject = obj.GetComponent <NetworkIdentity>();
                if (localObject == null)
                {
                    Debug.LogError("Client object spawned for " + msg.assetId + " does not have a network identity");
                    return;
                }
                localObject.Reset();
                localObject.SetDynamicAssetId(msg.assetId);
                ApplySpawnPayload(localObject, msg.position, msg.payload, msg.netId);
            }
            else
            {
                Debug.LogError("Failed to spawn server object, did you forget to add it to the NetworkManager? assetId=" + msg.assetId + " netId=" + msg.netId);
            }
        }