[EditorBrowsable(EditorBrowsableState.Never)] // public only for tests public static void SerializeIntoWriter(NetworkWriter writer, Vector3 position, Quaternion rotation, Compression compressRotation, Vector3 scale) { // serialize position writer.WriteVector3(position); // serialize rotation // writing quaternion = 16 byte // writing euler angles = 12 byte // -> quaternion->euler->quaternion always works. // -> gimbal lock only occurs when adding. Vector3 euler = rotation.eulerAngles; if (compressRotation == Compression.None) { // write 3 floats = 12 byte writer.WriteSingle(euler.x); writer.WriteSingle(euler.y); writer.WriteSingle(euler.z); } else if (compressRotation == Compression.Much) { // write 3 byte. scaling [0,360] to [0,255] writer.WriteByte(FloatBytePacker.ScaleFloatToByte(euler.x, 0, 360, byte.MinValue, byte.MaxValue)); writer.WriteByte(FloatBytePacker.ScaleFloatToByte(euler.y, 0, 360, byte.MinValue, byte.MaxValue)); writer.WriteByte(FloatBytePacker.ScaleFloatToByte(euler.z, 0, 360, byte.MinValue, byte.MaxValue)); } else if (compressRotation == Compression.Lots) { // write 2 byte, 5 bits for each float writer.WriteUInt16(FloatBytePacker.PackThreeFloatsIntoUShort(euler.x, euler.y, euler.z, 0, 360)); } // serialize scale writer.WriteVector3(scale); }
public void TestScaleFloatToByte() { Assert.That(FloatBytePacker.ScaleFloatToByte(-1f, -1f, 1f, byte.MinValue, byte.MaxValue), Is.EqualTo(0)); Assert.That(FloatBytePacker.ScaleFloatToByte(0f, -1f, 1f, byte.MinValue, byte.MaxValue), Is.EqualTo(127)); Assert.That(FloatBytePacker.ScaleFloatToByte(0.5f, -1f, 1f, byte.MinValue, byte.MaxValue), Is.EqualTo(191)); Assert.That(FloatBytePacker.ScaleFloatToByte(1f, -1f, 1f, byte.MinValue, byte.MaxValue), Is.EqualTo(255)); }