Ejemplo n.º 1
0
        // called when component is added to GameObject
        void Reset()
        {
            LogSettings existingSettings = EditorLogSettingsLoader.FindLogSettings();

            if (existingSettings != null)
            {
                settings = existingSettings;

                UnityEditor.EditorUtility.SetDirty(this);
            }
        }
Ejemplo n.º 2
0
        // called when component is added to GameObject
        void Reset()
        {
            LogSettings existingSettings = EditorLogSettingsLoader.FindLogSettings();

            if (existingSettings != null)
            {
                using (new FlaxEditor.UndoBlock(FlaxEditor.Editor.Instance.Undo, this, "Change Log Settings"))
                {
                    settings = existingSettings;
                }
                //UnityEditor.EditorUtility.SetDirty(this);
            }
        }