Ejemplo n.º 1
0
        /// <summary>
        /// Проверка корректности ресурса для данного инструмента
        /// </summary>
        /// <param name="resource">Указатель на ресурс</param>
        /// <returns>true - ресурс корретный</returns>
        public bool CkechResource(Resource resource)
        {
            if (resource == null)
                return false;

            switch (type)
            {
                case Minigame1_InstrumentType.Brush:
                    return (resource.type == Minigame1_ResourceType.Paint) ? true : false;

                case Minigame1_InstrumentType.GlassCutter:
                    return (resource.type == Minigame1_ResourceType.Glass) ? true : false;

                case Minigame1_InstrumentType.Hammer:
                    return (resource.type == Minigame1_ResourceType.Slate) ? true : false;

                case Minigame1_InstrumentType.Screwdriver:
                    return (resource.type == Minigame1_ResourceType.Tube) ? true : false;

                case Minigame1_InstrumentType.Spatula:
                    return (resource.type == Minigame1_ResourceType.Putty) ? true : false;

                case Minigame1_InstrumentType.Null:
                    return true;

                default:
                    return false;
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Проверка корректности инструмента и ресурса для данной поломки
        /// </summary>
        /// <param name="instrument">Указатель на инструмент</param>
        /// <param name="resource">Указатель на ресурс</param>
        /// <returns>true - инструмент и ресурс корректный</returns>
        public bool CheckInstrumentAndResource(Instrument instrument, Resource resource)
        {
            if (instrument == null || resource == null)
                return false;

            switch (type)
            {
                case Minigame1_BreakingType.Roof:
                    return (instrument.type == Minigame1_InstrumentType.Brush && resource.type == Minigame1_ResourceType.Paint) ? true : false;

                case Minigame1_BreakingType.Tube:
                    return (instrument.type == Minigame1_InstrumentType.Hammer && resource.type == Minigame1_ResourceType.Tube) ? true : false;

                case Minigame1_BreakingType.WallCrash:
                    return (instrument.type == Minigame1_InstrumentType.Spatula && resource.type == Minigame1_ResourceType.Putty) ? true : false;

                case Minigame1_BreakingType.WallDirt:
                    return (instrument.type == Minigame1_InstrumentType.Brush && resource.type == Minigame1_ResourceType.Paint) ? true : false;

                case Minigame1_BreakingType.Window:
                    return (instrument.type == Minigame1_InstrumentType.GlassCutter && resource.type == Minigame1_ResourceType.Glass) ? true : false;

                case Minigame1_BreakingType.Null:
                    return false;

                default:
                    return false;
            }
        }