Ejemplo n.º 1
0
 /// <summary>
 /// Creates an instance of the SaveGame Class.
 /// </summary>
 /// <param name="sender">This is the object that called this constructor.</param>
 /// <param name="actionAfterSave">This is the action that this class should do when it is done.</param>
 /// <param name="NumberOfColumns">This is number of columns that the GameMap that called it has.</param>
 /// <param name="NumberOfRows">This is number of rows that the GameMap that called it has.</param>
 /// <param name="StateOfMineSpace">This is a two diminsional array that represents the state of each mine space that the GameMap that called it has.</param>
 /// <param name="ContainsMine">This is a two diminsional array that represents whether each mine space has a mine for the GameMap object that called it has.</param>
 public SaveGame(GameMap sender, GameFilesDialog.ActionsAfterDialog actionAfterSave, int NumberOfColumns, int NumberOfRows, GameMap.MineSpaceStates[,] StateOfMineSpace, bool[,] ContainsMine)
 {
     numberOfColumns  = NumberOfColumns;
     numberOfRows     = NumberOfRows;
     stateOfMineSpace = StateOfMineSpace;
     containsMine     = ContainsMine;
     GameMapSender    = sender;
     saveDialog       = new GameFilesDialog(actionAfterSave, sender, this, "save game", "Save");
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Presents the user with a window that allows them to load a game.
 /// </summary>
 /// <param name="sender">
 /// The game map that called the function
 /// </param>
 public LoadGame(GameMap sender)
 {
     GameMapSender = sender;
     loadDialog    = new GameFilesDialog(GameFilesDialog.ActionsAfterDialog.Nothing, sender, this, "load game", "Load");
 }
Ejemplo n.º 3
0
 /// <summary>
 /// This constructor creates an instance of the DeleteSave Class.
 /// </summary>
 /// <param name="sender">This is the object that created this instance</param>
 /// <param name="actionAfterSave">This represents the action that we should take after we are done deleting games.</param>
 public DeleteSave(GameMap sender, GameFilesDialog.ActionsAfterDialog actionAfterSave)
 {
     GameMapSender = sender;
     saveDialog    = new GameFilesDialog(actionAfterSave, sender, this, "delete more save games", "Delete");
 }