Ejemplo n.º 1
0
        public static Board LoadState(GameState state)
        {
            Board newBoard = new Board(state.Rows, state.Columns)
            {
                board = state.Board, gameTime = state.GameTime
            };

            for (int i = 0; i < state.Rows; i++)
            {
                for (int j = 0; j < state.Columns; j++)
                {
                    if (newBoard.board[i, j].IsFlagged)
                    {
                        newBoard.flaggedSquares++;
                        if (newBoard.board[i, j].IsMine)
                        {
                            newBoard.minesCount++;
                            newBoard.correctlyFlaggedMines++;
                        }
                    }
                    else if (newBoard.board[i, j].IsMine)
                    {
                        newBoard.minesCount++;
                    }
                    if (newBoard.board[i, j].IsMine && newBoard.board[i, j].IsRevealed)
                    {
                        newBoard.gameOver = true;
                    }
                }
            }
            if (newBoard.CheckGameWon())
            {
                newBoard.gameOver = true;
            }
            return(newBoard);
        }