Ejemplo n.º 1
0
        /// <summary>
        /// Process the request for the RETURN/EXIT MENU from the navigation to the class that will retrieve it
        /// </summary>
        /// <param name="game">Import the game engine</param>
        /// <param name="e">Takes the desired enumeration for processing the navigation</param>
        internal static void ReturnExitNavigation(MinesweeperEngine game, Enum e)
        {
            currentChoice = MenuOrientation.HorizontalOfMenus(game, e);

            ProcessInput.ProcessSecondMenu(currentChoice, game);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Process the request for LIGHT/DARK MODE MENU from the navigation to the class that will retrieve it
        /// </summary>
        /// <param name="game">Import the game engine</param>
        /// <param name="e">Takes the desired enumeration for processing the navigation</param>
        internal static void GameModeNavigation(MinesweeperEngine game, Enum e)
        {
            currentChoice = MenuOrientation.VerticalOrientation(game, e);

            ProcessInput.ProcessGameMode(currentChoice, game);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Process the request for the MAIN MENU from the navigation to the class that will retrieve it
        /// </summary>
        /// /// <param name="game">Import the game engine</param>
        /// <param name="e">Takes the desired enumeration for processing the navigation</param>
        public static void MainMenuNavigation(MinesweeperEngine game, Enum e)
        {
            currentChoice = MenuOrientation.VerticalOrientation(game, e);

            ProcessInput.ProcessMainMenu(currentChoice, game);
        }