static void Add(MyMwcVoxelMaterialsEnum materialEnum, string assetName, bool isIndestructible, bool useTwoTextures, float specularShininess, float specularPower, bool hasBuilderVersion) { // Check if not yet assigned MyCommonDebugUtils.AssertRelease(m_materials[(int)materialEnum] == null); //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("new MyVoxelMaterial"); // Create and add into array MyVoxelMaterial voxelMaterial = new MyVoxelMaterial(materialEnum, assetName, isIndestructible, useTwoTextures, specularShininess, specularPower, hasBuilderVersion); m_materials[(int)materialEnum] = voxelMaterial; m_meshMaterials[(int)materialEnum] = new MyMeshMaterial("Textures\\Voxels\\" + assetName + "_ForAxisXZ", assetName, voxelMaterial.GetTextures().TextureDiffuseForAxisXZ, voxelMaterial.GetTextures().TextureNormalMapForAxisXZ); }
static void Add(MyMwcVoxelMaterialsEnum materialEnum, string assetName, bool isIndestructible, bool useTwoTextures, float specularShininess, float specularPower, bool hasBuilderVersion) { // Check if not yet assigned MyCommonDebugUtils.AssertRelease(m_materials[(int)materialEnum] == null); //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("new MyVoxelMaterial"); // Create and add into array MyVoxelMaterial voxelMaterial = new MyVoxelMaterial(materialEnum, assetName, isIndestructible, useTwoTextures, specularShininess, specularPower, hasBuilderVersion); m_materials[(int)materialEnum] = voxelMaterial; m_meshMaterials[(int)materialEnum] = new MyMeshMaterial("Textures\\Voxels\\" + assetName + "_ForAxisXZ", assetName, voxelMaterial.GetTextures().TextureDiffuseForAxisXZ, voxelMaterial.GetTextures().TextureNormalMapForAxisXZ); }