Ejemplo n.º 1
0
        static void Add(MyMwcVoxelMaterialsEnum materialEnum, string assetName, bool isIndestructible, bool useTwoTextures, float specularShininess, float specularPower, bool hasBuilderVersion)
        {
            //  Check if not yet assigned
            MyCommonDebugUtils.AssertRelease(m_materials[(int)materialEnum] == null);

            //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("new MyVoxelMaterial");

            //  Create and add into array
            MyVoxelMaterial voxelMaterial = new MyVoxelMaterial(materialEnum, assetName, isIndestructible, useTwoTextures, specularShininess, specularPower, hasBuilderVersion);

            m_materials[(int)materialEnum]     = voxelMaterial;
            m_meshMaterials[(int)materialEnum] = new MyMeshMaterial("Textures\\Voxels\\" + assetName + "_ForAxisXZ", assetName, voxelMaterial.GetTextures().TextureDiffuseForAxisXZ, voxelMaterial.GetTextures().TextureNormalMapForAxisXZ);
        }
Ejemplo n.º 2
0
        static void Add(MyMwcVoxelMaterialsEnum materialEnum, string assetName, bool isIndestructible, bool useTwoTextures, float specularShininess, float specularPower, bool hasBuilderVersion)
        {
            //  Check if not yet assigned
            MyCommonDebugUtils.AssertRelease(m_materials[(int)materialEnum] == null);

            //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("new MyVoxelMaterial");

            //  Create and add into array
            MyVoxelMaterial voxelMaterial = new MyVoxelMaterial(materialEnum, assetName, isIndestructible, useTwoTextures, specularShininess, specularPower, hasBuilderVersion);
            m_materials[(int)materialEnum] = voxelMaterial;
            m_meshMaterials[(int)materialEnum] = new MyMeshMaterial("Textures\\Voxels\\" + assetName + "_ForAxisXZ", assetName, voxelMaterial.GetTextures().TextureDiffuseForAxisXZ, voxelMaterial.GetTextures().TextureNormalMapForAxisXZ);
        }