public MyParticleGeneration Duplicate(MyParticleEffect effect)
        {
            MyParticleGeneration generation = MyParticlesManager.GenerationsPool.Allocate();

            generation.Start(effect);

            generation.Name = Name;

            for (int i = 0; i < m_properties.Length; i++)
            {
                generation.m_properties[i] = m_properties[i].Duplicate();
            }

            m_emitter.Duplicate(generation.m_emitter);

            return(generation);
        }
        public MyParticleGeneration CreateInstance(MyParticleEffect effect)
        {
            MyParticleGeneration generation = MyParticlesManager.GenerationsPool.Allocate(true);

            if (generation == null)
            {
                return(null);
            }

            generation.Start(effect);

            generation.Name = Name;

            for (int i = 0; i < m_properties.Length; i++)
            {
                generation.m_properties[i] = m_properties[i];
            }

            generation.m_emitter.CreateInstance(m_emitter);

            return(generation);
        }
Ejemplo n.º 3
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        public void Deserialize(XmlReader reader)
        {
            m_name = reader.GetAttribute("name");
            int version = Convert.ToInt32(reader.GetAttribute("version"));

            reader.ReadStartElement(); //ParticleEffect

            m_particleID = reader.ReadElementContentAsInt();

            m_length = reader.ReadElementContentAsFloat();

            m_preload = reader.ReadElementContentAsFloat();

            if (reader.Name == "LowRes")
            {
                LowRes = reader.ReadElementContentAsBoolean();
            }

            bool isEmpty = reader.IsEmptyElement;

            reader.ReadStartElement(); //Generations

            while (reader.NodeType != XmlNodeType.EndElement)
            {
                MyParticleGeneration generation = MyParticlesManager.GenerationsPool.Allocate();
                generation.Start(this);
                generation.Init();

                generation.Deserialize(reader);

                AddGeneration(generation);
            }

            if (!isEmpty)
            {
                reader.ReadEndElement(); //Generations
            }
            reader.ReadEndElement();     //ParticleEffect
        }