private void LoadMarks(bool forceReload)
 {
     if (SectorCache == null || forceReload) // Load sectors, after successful load, add marks
     {
         SectorCache = new List <MyMwcSectorIdentifier>();
         var progressScreen = new MyGuiScreenLoadSectorIdentifiersProgress(MyMwcSectorTypeEnum.STORY, true, SectorIdentifiersLoaded);
         MyGuiManager.AddScreen(progressScreen);
     }
     else
     {
         AddMarks(); // Add marks now
     }
 }
 private void LoadMarks(bool forceReload)
 {
     if (SectorCache == null || forceReload) // Load sectors, after successful load, add marks
     {
         SectorCache = new List<MyMwcSectorIdentifier>();
         var progressScreen = new MyGuiScreenLoadSectorIdentifiersProgress(MyMwcSectorTypeEnum.STORY, true, SectorIdentifiersLoaded);
         MyGuiManager.AddScreen(progressScreen);
     }
     else
     {
         AddMarks(); // Add marks now
     }
 }