Ejemplo n.º 1
0
 public void OnMissionAccepted(EventArgs args)
 {
     if (args is MissionAcceptedEA ma)
     {
         MissionDisplayElement mde = Instantiate(_missionDisplayElementPrefab, transform);
         mde.Initialize(ma.Mission);
         float yLocalPosition = 0;
         for (int i = 0; i < _elements.Count; ++i)
         {
             yLocalPosition += _elements[i].Size.y;
         }
         mde.transform.localPosition = new Vector3(0, -yLocalPosition, 0);
         _elements.Add(mde);
     }
     else
     {
         Log.Instance.WriteException(new InvalidEventArgsException());
     }
 }
Ejemplo n.º 2
0
 public void OnMissionCompleted(EventArgs args)
 {
     if (args is MissionCompletedEA mc)
     {
         MissionDisplayElement mde = _elements.FirstOrDefault(x => x.Mission == mc.Mission);
         int index = _elements.FindIndex(0, x => x == mde);
         for (; index < _elements.Count; ++index)
         {
             _elements[index].transform.Translate(new Vector3(0, mde.Size.y));
         }
         if (mde != null)
         {
             mde.Dispose();
             _elements.Remove(mde);
             Destroy(mde.gameObject);
         }
     }
     else
     {
         Log.Instance.WriteException(new InvalidEventArgsException());
     }
 }