Ejemplo n.º 1
0
 /// <summary>
 /// Console version of mine sweeper
 /// </summary>
 /// <param name="args"></param>
 static void Main(string[] args)
 {
     var height = 4;
     var width = 4;
     var numbumbs = 4;
     var engine = new Engine(height, width, numbumbs);
     while (engine.GameState == GameState.Running)
     {
         var board = engine.GetBoardAs2DArray();
         PrintBoard(board, height, width);
         Console.WriteLine("Row: ");
         var row = Convert.ToInt32(Console.ReadLine());
         Console.WriteLine("Col: ");
         var col = Convert.ToInt32(Console.ReadLine());
         var userMove = new UserMove(row, col, false);
         engine.MakeMove(userMove);
     }
     PrintBoard(engine.GetBoardAs2DArray(), height, width);
     Console.WriteLine(engine.GameState == GameState.Win ? "YOU WIN!!!" : "YOU LOSE!!!");
     Console.ReadKey();
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Initial function call when activity loads
        /// </summary>
        /// <param name="bundle"></param>
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);
            IsOver = false; // game not over
            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Game);

            // Grab UI Componets
            _mineTable = FindViewById<TableLayout>(Resource.Id.mineTableLayout);
            MinesRemainingTextView = FindViewById<TextView>(Resource.Id.minesRemaining);
            Timer = FindViewById<Chronometer>(Resource.Id.chronometer);
            //var height = int.Parse((FindViewById<EditText>(Resource.Id.editTextHeight)).Text);
            //var width = int.Parse((FindViewById<EditText>(Resource.Id.editTextWidth)).Text);
            //var numMines = int.Parse((FindViewById<EditText>(Resource.Id.editTextMines)).Text);

            var numMines = int.Parse(Intent.GetStringExtra("mines") ?? "5");
            var height = int.Parse(Intent.GetStringExtra("height") ?? "11");
            var width = int.Parse(Intent.GetStringExtra("width") ?? "6");

            NumFlags = numMines;

            // Create new engine with current game settings
            _gameEngine = new Engine(height, width, numMines);
            SetMinesText();
            PopulateTable();
            _run = true; // Set runner thread to loop
            _runnerThread = new Thread(new ThreadStart(Runner));
            _runnerThread.Start(); // start runner
        }