Ejemplo n.º 1
0
 public static async Task HandleClientSettings(Client client, PacketReader reader)
 {
     //TODO: save these settings in Player
     string locale = await reader.ReadString();
     byte viewDistance = await reader.ReadByte();
     byte chatFlags = await reader.ReadByte();
     byte difficulty = await reader.ReadByte();
     bool cape = await reader.ReadBoolean();
 }
Ejemplo n.º 2
0
        public static async Task HandleHandshake(Client client, PacketReader reader)
        {
            byte protocol = await reader.ReadByte();
            string username = await reader.ReadString();
            string host = await reader.ReadString();
            uint port = await reader.ReadUInt32();

            // TODO: This has to happen as a seperate task!! not on this thread
            LoginResult res = client.Authenticate(username, host, port);
            if (res != LoginResult.LoggedIn)
            {
                using (var packet = new PacketWriter(SendOpcode.Kick))
                {
                    packet.WriteString("DERP!!! Server disconnected, reason: {0}", res.ToString());
                    client.Send(packet);
                }
            }
            else
            {
                //TODO: chunks?
            }
        }