Ejemplo n.º 1
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 public Cobblestone(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(0, 1), "Cobblestone", 35)
 {
     this.destroyTimesWithTools.Add("WoodenPickaxe", 30);
     this.destroyTimesWithTools.Add("StonePickaxe", 20);
     this.destroyTimesWithTools.Add("IronPickaxe", 10);
 }
Ejemplo n.º 2
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 public CoalOre(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(2, 2), "CoalOre")
 {
     this.drop = new InventoryStack(new Items.Coal(null), 1);
     this.destroyTimesWithTools.Add("WoodenPickaxe", 30);
     this.destroyTimesWithTools.Add("StonePickaxe", 20);
     this.destroyTimesWithTools.Add("IronPickaxe", 10);
 }
Ejemplo n.º 3
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 public Block(TextureAtlas textureAtlas, Vector2 texPos, string name)
 {
     this.texPos = texPos;
     this.textureFromAtlas = textureAtlas.getTexture(texPos);
     this.textureFromAtlas.GetData<Color>(this.textureColorData);
     this.name = name;
     this.destroyTimesWithTools.Add("Null", 40);
 }
Ejemplo n.º 4
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 public Item(TextureAtlas textureAtlas, Vector2 texPos, string name)
 {
     this.texPos = texPos;
     if (textureAtlas != null)
     {
         this.textureFromAtlas = textureAtlas.getTexture(texPos);
         this.textureFromAtlas.GetData<Color>(this.textureColorData);
     }
     this.name = name;
 }
Ejemplo n.º 5
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 public Block(TextureAtlas textureAtlas, Vector2 texPos, string name, int destroyingTime)
 {
     this.texPos = texPos;
     this.textureFromAtlas = textureAtlas.getTexture(texPos);
     this.textureFromAtlas.GetData<Color>(this.textureColorData);
     this.name = name;
     if (destroyingTime > 0)
         this.destroyTimesWithTools.Add("Null", destroyingTime);
     else
         this.canDestroy = false;
 }
Ejemplo n.º 6
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        private static void GenerateOres(World world, TextureAtlas textureAtlas, int x, int y, int stoneY, int seed)
        {
            for (int i = y + stoneY - 7; i < 4 + y + stoneY + 1; i++)
            {
                Random rand1 = new Random(seed + x + y + stoneY + i);
                Random rand2 = new Random(seed + x + y + stoneY + i + 1);

                if (rand1.Next(16) == 0)
                {
                    int oreLength = rand2.Next(2, 6);
                    for (int i_ = x; i_ <= x + oreLength; i_++)
                    {
                        Blocks.CoalOre coalore_ = new Blocks.CoalOre(textureAtlas);
                        world.SetBlockWithReplace(new Vector2(i_, 16 - i + 10), coalore_);
                    }
                }

                Random rand3 = new Random(seed + x + y + stoneY + i + 2);
                Random rand4 = new Random(seed + x + y + stoneY + i + 3);

                if (rand3.Next(28) == 0)
                {
                    int oreLength = rand4.Next(3, 6);
                    for (int i_ = x; i_ <= x + oreLength; i_++)
                    {
                        Blocks.IronOre ironore_ = new Blocks.IronOre(textureAtlas);
                        world.SetBlockWithReplace(new Vector2(i_, 16 - i + 12), ironore_);
                    }
                }

                Random rand5 = new Random(seed + x + y + stoneY + i + 4);
                Random rand6 = new Random(seed + x + y + stoneY + i + 5);

                if (rand5.Next(40) == 0)
                {
                    int oreLength = rand6.Next(2, 5);
                    for (int i_ = x; i_ <= x + oreLength; i_++)
                    {
                        Blocks.GoldOre goldore_ = new Blocks.GoldOre(textureAtlas);
                        world.SetBlockWithReplace(new Vector2(i_, 16 - i + 16), goldore_);
                    }
                }
            }
        }
Ejemplo n.º 7
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        public static void Generate(Mine2D game, TextureAtlas textureAtlas, World world, int seed)
        {
            LibNoise.Perlin noise = new LibNoise.Perlin();
            noise.Seed = seed;

            List<int> maxTreesY = new List<int>();
            for (int x = -256; x < 256; x++)
            {
                double Y = noise.GetValue((float)x / 17F, 1, 1) * 4;
                int y = (int)Y;
                maxTreesY.Add(16 - y - 16);
                Blocks.Grass grass = new Blocks.Grass(textureAtlas);
                world.SetBlock(new Vector2(x, 16 - y), grass);

                int dirtY = new Random(seed + x + y).Next(2, 5);
                int stoneY = y - new Random(seed + x + y + 1).Next(5, 8) + (3 - dirtY);
                for (int i = y - dirtY; i < y; i++)
                {
                    Blocks.Dirt dirt_ = new Blocks.Dirt(textureAtlas);
                    world.SetBlock(new Vector2(x, 16 - i), dirt_);
                }
                for (int i = -24; i < 4 + y + (4 - dirtY) + 1; i++)
                {
                    Blocks.Stone stone_ = new Blocks.Stone(textureAtlas);
                    world.SetBlock(new Vector2(x, 16 - i + 9), stone_);
                }
                for (int i = y + stoneY - 7; i < 4 + y + stoneY + 1; i++)
                {
                    Blocks.Cobblestone cobblestone_ = new Blocks.Cobblestone(textureAtlas);
                    world.SetBlockWithReplace(new Vector2(x, 16 - i + 10), cobblestone_);
                }
                GenerateOres(world, textureAtlas, x, y, stoneY, seed);

                Blocks.Bedrock bedrock_ = new Blocks.Bedrock(textureAtlas);
                world.SetBlock(new Vector2(x, 50), bedrock_);
            }
            GenerateTrees(-256, 256, maxTreesY.ToArray(), seed, world, textureAtlas);

            game.gameState = GameState.Playing;
        }
Ejemplo n.º 8
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 public Workbench(TextureAtlas textureAtlas, Block block)
     : base(textureAtlas, block.texPos, "Workbench", block.destroyTimesWithTools["Null"])
 {
     if (block.name != "Workbench")
         throw new ArgumentException();
 }
Ejemplo n.º 9
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 public Coal(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(7, 0), "Coal")
 {
 }
Ejemplo n.º 10
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 public IronPickaxe(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(2, 6), "IronPickaxe")
 {
 }
Ejemplo n.º 11
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 public Workbench(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(11, 3), "Workbench", 25)
 {
 }
Ejemplo n.º 12
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        /// <summary>
        /// LoadContent будет вызываться в игре один раз; здесь загружается
        /// весь контент.
        /// </summary>
        protected override void LoadContent()
        {
            // Создайте новый SpriteBatch, который можно использовать для отрисовки текстур.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Texture2D blocksAtlasTex = Content.Load<Texture2D>("Textures/blocks");
            blocksAtlas = new TextureAtlas(GraphicsDevice, blocksAtlasTex);
            Texture2D itemsAtlasTex = Content.Load<Texture2D>("Textures/items");
            itemsAtlas = new TextureAtlas(GraphicsDevice, itemsAtlasTex);
            for (int i = 0; i < 10; i++)
            {
                destroyTextures[i] = blocksAtlas.getTexture(new Vector2(i, 15));
            }

            font = Content.Load<SpriteFont>("font");

            button = Content.Load<Texture2D>("Textures/Button");
            buttonActive = Content.Load<Texture2D>("Textures/ButtonActive");
            logo = Content.Load<Texture2D>("Textures/Logo");
            textbox = Content.Load<Texture2D>("Textures/Textbox");
            smallInventoryTex = Content.Load<Texture2D>("Textures/SmallInventory");
            normalInventoryTex = Content.Load<Texture2D>("Textures/NormalInventory");
            workbenchInventoryTex = Content.Load<Texture2D>("Textures/WorkbenchInventory");
            furnaceInventoryTex = Content.Load<Texture2D>("Textures/FurnaceInventory");
            durabilityBarEmpty = Content.Load<Texture2D>("Textures/DurabilityBarEmpty");
            durabilityBarFull = Content.Load<Texture2D>("Textures/DurabilityBarFull");

            SoundManager.Initialize(Content);

            player = new Player(ref camera, Content);
        }
Ejemplo n.º 13
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 public void FinishLoadAfterDeserialization(TextureAtlas textureAtlas)
 {
     this.textureColorData = new Color[TextureAtlas.TEXTURE_SIZE * TextureAtlas.TEXTURE_SIZE];
     this.textureFromAtlas = textureAtlas.getTexture(texPos);
     this.textureFromAtlas.GetData<Color>(this.textureColorData);
 }
Ejemplo n.º 14
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 public Grass(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(3, 0), "Grass", 20)
 {
 }
Ejemplo n.º 15
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 public Furnace(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(12, 2), "Furnace", 35)
 {
 }
Ejemplo n.º 16
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 public Glass(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(4, 3), "Glass", 10)
 {
 }
Ejemplo n.º 17
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 public Bedrock(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(1, 1), "Bedrock", -1)
 {
 }
Ejemplo n.º 18
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 public WoodenPickaxe(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(0, 6), "WoodenPickaxe")
 {
 }
Ejemplo n.º 19
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 public StonePickaxe(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(1, 6), "StonePickaxe")
 {
 }
Ejemplo n.º 20
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 public Stick(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(5, 3), "Stick")
 {
 }
Ejemplo n.º 21
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 public object Clone(TextureAtlas textureAtlas)
 {
     Block block = new Block(textureAtlas, this.texPos, this.name, this.destroyTimesWithTools["Null"]);
     block.destroyTimesWithTools = this.destroyTimesWithTools;
     return block;
 }
Ejemplo n.º 22
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 public GoldIngot(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(7, 2), "GoldIngot")
 {
 }
Ejemplo n.º 23
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 public Dirt(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(2, 0), "Dirt", 20)
 {
 }
Ejemplo n.º 24
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 public Leaves(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(4, 3), "Leaves", 10)
 {
 }
Ejemplo n.º 25
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            public Furnace(TextureAtlas textureAtlas, Block block)
                : base(textureAtlas, block.texPos, "Furnace", block.destroyTimesWithTools["Null"])
            {
                if (block.name != "Furnace")
                    throw new ArgumentException();

                this.destroyTimesWithTools.Add("WoodenPickaxe", 30);
                this.destroyTimesWithTools.Add("StonePickaxe", 20);
                this.destroyTimesWithTools.Add("IronPickaxe", 10);
            }
Ejemplo n.º 26
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 public Planks(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(4, 0), "Planks", 25)
 {
 }
Ejemplo n.º 27
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 public object Clone(TextureAtlas textureAtlas)
 {
     Item item = new Item(textureAtlas, this.texPos, this.name);
     item.damage = this.damage;
     return item;
 }
Ejemplo n.º 28
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 public Wood(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(4, 1), "Wood", 25)
 {
 }
Ejemplo n.º 29
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 public IronOre(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(1, 2), "IronOre", 50)
 {
     this.destroyTimesWithTools.Add("WoodenPickaxe", 40);
     this.destroyTimesWithTools.Add("StonePickaxe", 30);
     this.destroyTimesWithTools.Add("IronPickaxe", 20);
 }
Ejemplo n.º 30
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 public IronIngot(TextureAtlas textureAtlas)
     : base(textureAtlas, new Vector2(7, 1), "IronIngot")
 {
 }