Ejemplo n.º 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            game = new Game(new Rectangle(GraphicsDevice.Viewport.X, GraphicsDevice.Viewport.Y, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height));
            randomNumberGenerator = new Random();
            //isCollision = false;
            mainMenu = new Menu();
            mainMenu.AddItem("Single-Player");
            mainMenu.AddItem("Co-op 2-Player");
            mainMenu.AddItem("Competitive 2-Player");
            mainMenu.AddItem("Options");
            mainMenu.AddItem("Quit");
            mainMenu.activated = true;
            optionsMenu = new Menu();
            optionsMenu.AddItem("THIS IS THE OPTIONS MENU");
            optionsMenu.AddItem("Back");
            colorBytes = new byte[3];
            currentState = Keyboard.GetState();

            //TEST**************************
            //randomNumberGenerator.NextBytes(colorBytes);
            //game.asteroids.Add(new GameObject(new Vector2(0, 0), new Vector2(1.0f, 0.75f), 10, new Color(colorBytes[0], colorBytes[1], colorBytes[2]), 0.0f, 0.0f));
            //TEST**************************

            base.Initialize();
        }
Ejemplo n.º 2
0
 private void DrawMenu(Menu menu)
 {
     Color color;
     foreach (String item in menu.GetOptions())
     {
         if (menu.GetHighlighted() == menu.GetOptions().IndexOf(item))
         {
             color = Color.Yellow;
         }
         else
         {
             color = Color.White;
         }
         DrawString(new Vector2(GraphicsDevice.Viewport.Width / 2, 50f + 50f * menu.GetOptions().IndexOf(item)), item, color);
     }
 }