Ejemplo n.º 1
0
        public static void EndSample(IntPtr luaState)
        {
#if DEBUG
            if (!IsMainThread)
            {
                return;
            }
            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1];
            beginSampleMemoryStack.RemoveAt(beginSampleMemoryStack.Count - 1);

            sample.costTime = getcurrentTime - sample.currentTime;
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;
            sample.costLuaGC  = luaGC > 0 ? luaGC : 0;
            sample.costMonoGC = monoGC > 0 ? monoGC : 0;

            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack[beginSampleMemoryStack.Count - 1] : null;

            if (m_SampleEndAction != null && beginSampleMemoryStack.Count == 0)
            {
                if (LuaDeepProfilerSetting.Instance.isRecord && LuaDeepProfilerSetting.Instance.isNeedRecord)
                {
                    //迟钝了
                    if (sample.costTime >= (1 / 30.0f) * 10000000)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costLuaGC > LuaDeepProfilerSetting.Instance.captureLuaGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                m_SampleEndAction(sample);
            }

            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
#endif
        }
        public static void EndSample(IntPtr luaState)
        {
            if (!IsMainThread)
            {
                return;
            }

            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaDLL.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack.Pop();

            sample.costTime = (int)(getcurrentTime - sample.currentTime);
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;

            sample.currentLuaMemory  = (int)nowMemoryCount;
            sample.currentMonoMemory = (int)nowMonoCount;
            sample.costLuaGC         = (int)luaGC;
            sample.costMonoGC        = (int)monoGC;

            if (sample.childs.Count > 0)
            {
                long mono_gc = 0;
                long lua_gc  = 0;
                for (int i = 0, imax = sample.childs.Count; i < imax; i++)
                {
                    Sample c = sample.childs[i];
                    lua_gc  += c.costLuaGC;
                    mono_gc += c.costMonoGC;
                }
                sample.costLuaGC  = (int)Math.Max(lua_gc, luaGC);
                sample.costMonoGC = (int)Math.Max(mono_gc, monoGC);
            }

            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack.Peek() : null;
            //UnityEngine.Debug.Log(sample.name);
            if (beginSampleMemoryStack.Count == 0)
            {
                // TODO
                NetWorkClient.SendMessage(sample);
            }
            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
        }
        public void DequeueSample()
        {
            while (m_runningSamplesQueue.Count > 0)
            {
                Sample s = null;
                lock (this)
                {
                    s = m_runningSamplesQueue.Dequeue();
                }
                LuaProfilerTreeViewItem.s_frameCount = s.frameCount;
                var instance = LuaDeepProfilerSetting.Instance;
                if (!(instance.isRecord && !instance.isStartRecord))
                {
                    m_catchLuaMemory += s.costLuaGC;
                }
                LoadRootSample(s, LuaDeepProfilerSetting.Instance.isRecord);

                s.Restore();
            }
            if (LuaProfilerWindow.DoClear != null)
            {
                LuaProfilerWindow.DoClear();
                LuaProfilerWindow.DoClear = null;
            }
        }
Ejemplo n.º 4
0
        private void DequeueSample()
        {
            lock (this)
            {
                if (m_runningSamplesQueue.Count > 0)
                {
                    while (m_runningSamplesQueue.Count > 0)
                    {
                        Sample s = null;
                        lock (this)
                        {
                            s = m_runningSamplesQueue.Dequeue();
                            LoadRootSample(s, LuaDeepProfilerSetting.Instance.isRecord);

                            s.Restore();
                        }
                    }
                }
                else if (m_historySamplesQueue.Count > 0)
                {
                    int delNum = 0;
                    while (m_historySamplesQueue.Count > 0 && delNum < MAX_DEAL_COUNT)
                    {
                        lock (this)
                        {
                            Sample s = m_historySamplesQueue.Dequeue();
                            LoadRootSample(s, false, true);
                        }
                        delNum++;
                    }
                }
            }
        }
        private static void DoSendMessage()
        {
            while (true)
            {
                try
                {
                    if (m_sendThread == null)
                    {
                        UnityEngine.Debug.LogError("<color=#ff0000>m_sendThread null</color>");
                        return;
                    }
                    if (m_sampleQueue.Count > 0)
                    {
                        while (m_sampleQueue.Count > 0)
                        {
                            NetBase s = null;
                            lock (m_sampleQueue)
                            {
                                s = m_sampleQueue.Dequeue();
                            }
                            bw.Write(PACK_HEAD);
                            if (s is Sample)
                            {
                                bw.Write((int)0);
                            }
                            else if (s is LuaRefInfo)
                            {
                                bw.Write((int)1);
                            }
                            Serialize(s, bw);
                            s.Restore();
                        }
                    }
                    else if (m_frameCount != HookLuaSetup.frameCount)
                    {
                        bw.Write(PACK_HEAD);
                        //写入message 头编号
                        bw.Write((int)0);
                        Sample s = Sample.Create(0, (int)LuaLib.GetLuaMemory(LuaProfiler.mainL), "");
                        Serialize(s, bw);
                        s.Restore();
                        m_frameCount = HookLuaSetup.frameCount;
                    }
                    Thread.Sleep(10);
                }
#pragma warning disable 0168
                catch (ThreadAbortException e) { }
                catch (Exception e)
                {
                    UnityEngine.Debug.Log(e);
                    Close();
                }
#pragma warning restore 0168
            }
        }
Ejemplo n.º 6
0
        public static void EndSample(IntPtr luaState)
        {
#if DEBUG
            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            int    count          = beginSampleMemoryStack.Count;
            Sample sample         = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1];
            long   oldMemoryCount = sample.currentLuaMemory;
            beginSampleMemoryStack.RemoveAt(count - 1);
            long nowMemoryCount = GetLuaMemory(luaState);
            sample.fahter = count > 1 ? beginSampleMemoryStack[count - 2] : null;

            if (!isDeep)
            {
                long delta = nowMemoryCount - oldMemoryCount;

                long tmpDelta = delta;
                if (delta > 0)
                {
                    delta = Math.Max(delta - 32, 0);//byte[0] 的字节占用是40
                    byte[] luagc = new byte[delta];
                }
                for (int i = 0, imax = beginSampleMemoryStack.Count; i < imax; i++)
                {
                    Sample s = beginSampleMemoryStack[i];
                    s.currentLuaMemory       += tmpDelta;
                    beginSampleMemoryStack[i] = s;
                }
                Profiler.EndSample();
            }

            sample.costTime = Time.realtimeSinceStartup - sample.currentTime;
            var gc = nowMemoryCount - sample.realCurrentLuaMemory;
            sample.costGC = gc > 0 ? gc : 0;
            if (beginSampleMemoryStack.Count == 0 && _stableGC)
            {
                LuaLib.lua_gc(luaState, LuaGCOptions.LUA_GCRESTART, 0);
                LuaLib.lua_gc(luaState, LuaGCOptions.LUA_GCCOLLECT, 0);
            }


            if (m_SampleEndAction != null && beginSampleMemoryStack.Count == 0)
            {
                m_SampleEndAction(sample);
            }

            if (sample.fahter == null)
            {
                sample.Restore();
            }
#endif
        }
Ejemplo n.º 7
0
        private void LoadRootSample(Sample sample)
        {
            lock (this)
            {
                if (!CheckSampleValid(sample))
                {
                    sample.Restore();
                    return;
                }
                Sample item = null;

                if (m_runingSampleDict.TryGetValue(sample.name, out item))
                {
                    item.AddSample(sample);
                    sample.Restore();
                    return;
                }
                m_runingSampleDict.Add(sample.name, sample);
                m_runningSamplesQueue.Enqueue(sample);
            }
        }
Ejemplo n.º 8
0
        private static void DoSendMessage()
        {
            while (true)
            {
                try
                {
                    if (m_sendThread == null)
                    {
                        UnityEngine.Debug.LogError("<color=#ff0000>m_sendThread null</color>");
                        return;
                    }

                    lock (m_sampleDict)
                    {
                        m_sampleDict.Clear();
                    }
                    if (m_sampleQueue.Count > 0)
                    {
                        while (m_sampleQueue.Count > 0)
                        {
                            Sample s = null;
                            bw.Write(PACK_HEAD);
                            lock (m_sampleQueue)
                            {
                                s = m_sampleQueue.Dequeue();
                            }
                            Serialize(s, bw);
                            s.Restore();
                            ns.Flush();
                        }
                    }
                    else
                    {
                        bw.Write((int)0);
                        ns.Flush();
                    }


                    Thread.Sleep(10);
                }
#pragma warning disable 0168
                catch (ThreadAbortException e)
                {
                }
                catch (Exception e)
                {
                    UnityEngine.Debug.Log(e);
                    Close();
                }
#pragma warning restore 0168
            }
        }
Ejemplo n.º 9
0
        protected override TreeViewItem BuildRoot()
        {
            if (m_runningSamplesQueue.Count > 0)
            {
                while (m_runningSamplesQueue.Count > 0)
                {
                    Sample s = null;
                    lock (this)
                    {
                        s = m_runningSamplesQueue.Dequeue();
                        LoadRootSample(s, LuaDeepProfilerSetting.Instance.isRecord);
                        s.Restore();
                    }
                }
                m_runingSampleDict.Clear();
            }
            else if (m_historySamplesQueue.Count > 0)
            {
                int delNum = 0;
                while (m_historySamplesQueue.Count > 0 && delNum < MAX_DEAL_COUNT)
                {
                    lock (this)
                    {
                        Sample s = m_historySamplesQueue.Dequeue();
                        LoadRootSample(s, false);
                    }
                    delNum++;
                }
                if (m_historySamplesQueue.Count == 0)
                {
                    foreach (var t in roots)
                    {
                        ExpandNodeRecursive(t);
                    }
                }
            }

            if (!needRebuild)
            {
                return(m_root);
            }
            ReLoadTreeItems();
            // Utility method that initializes the TreeViewItem.children and -parent for all items.
            SetupParentsAndChildrenFromDepths(m_root, m_treeViewItems);
            needRebuild = false;
            // Return root of the tree
            return(m_root);
        }
Ejemplo n.º 10
0
        public static void EndSample(IntPtr luaState)
        {
#if DEBUG
            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            int    count  = beginSampleMemoryStack.Count;
            Sample sample = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1];
            beginSampleMemoryStack.RemoveAt(count - 1);
            long nowMemoryCount = LuaLib.GetLuaMemory(luaState);

            sample.costTime = Time.realtimeSinceStartup - sample.currentTime;
            var gc = nowMemoryCount - sample.currentLuaMemory;
            sample.costGC = gc > 0 ? gc : 0;

            sample.fahter = count > 1 ? beginSampleMemoryStack[count - 2] : null;

            if (m_SampleEndAction != null && beginSampleMemoryStack.Count == 0)
            {
                if (LuaDeepProfilerSetting.Instance.isRecord)
                {
                    //迟钝了
                    if (sample.costTime >= 1 / 30.0f)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costGC > LuaDeepProfilerSetting.Instance.captureGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                m_SampleEndAction(sample);
            }

            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
#endif
        }
Ejemplo n.º 11
0
        public void DequeueSample()
        {
            while (m_runningSamplesQueue.Count > 0)
            {
                Sample s = null;
                lock (this)
                {
                    s = m_runningSamplesQueue.Dequeue();
                }
                m_catchLuaMemory += s.costLuaGC;
                LoadRootSample(s, LuaDeepProfilerSetting.Instance.isRecord);

                s.Restore();
            }
            if (LuaProfilerWindow.DoClear != null)
            {
                LuaProfilerWindow.DoClear();
                LuaProfilerWindow.DoClear = null;
            }
        }
Ejemplo n.º 12
0
 public static void SendMessage(Sample sample)
 {
     if (m_client == null)
     {
         return;
     }
     lock (m_sampleDict)
     {
         Sample s;
         if (m_sampleDict.TryGetValue(sample.name, out s))
         {
             s.AddSample(sample);
             sample.Restore();
         }
         else
         {
             m_sampleDict.Add(sample.name, sample);
             m_sampleQueue.Enqueue(sample);
         }
     }
 }
        public void DequeueSample()
        {
            lock (this)
            {
                if (m_runningSamplesQueue.Count > 0)
                {
                    while (m_runningSamplesQueue.Count > 0)
                    {
                        Sample s = null;
                        lock (this)
                        {
                            s = m_runningSamplesQueue.Dequeue();
                            m_catchLuaMemory += s.costLuaGC;
                            LoadRootSample(s, LuaDeepProfilerSetting.Instance.isRecord);

                            s.Restore();
                        }
                    }
                }
            }
        }
Ejemplo n.º 14
0
        public static void EndSample(IntPtr luaState)
        {
            if (!IsMainThread)
            {
                return;
            }

            var setting = LuaDeepProfilerSetting.Instance;

            if (setting == null)
            {
                return;
            }

            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack.Pop();

            sample.costTime = (int)(getcurrentTime - sample.currentTime);
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;

            sample.currentLuaMemory  = (int)nowMemoryCount;
            sample.currentMonoMemory = (int)nowMonoCount;
            sample.costLuaGC         = (int)luaGC;
            sample.costMonoGC        = (int)monoGC;

            if (sample.childs.Count > 0)
            {
                long mono_gc = 0;
                long lua_gc  = 0;
                for (int i = 0, imax = sample.childs.Count; i < imax; i++)
                {
                    Sample c = sample.childs[i];
                    lua_gc  += c.costLuaGC;
                    mono_gc += c.costMonoGC;
                }
                sample.costLuaGC  = (int)Math.Max(lua_gc, luaGC);
                sample.costMonoGC = (int)Math.Max(mono_gc, monoGC);
            }


            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack.Peek() : null;
            //UnityEngine.Debug.Log(sample.name);
            if (beginSampleMemoryStack.Count == 0)
            {
                if (setting != null && setting.isNeedCapture)
                {
                    //迟钝了
                    if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costLuaGC > setting.captureLuaGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costMonoGC > setting.captureMonoGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                NetWorkClient.SendMessage(sample);
            }
            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
        }
Ejemplo n.º 15
0
        public static void EndSample(IntPtr luaState)
        {
            if (!IsMainThread)
            {
                return;
            }

            var setting = LuaDeepProfilerSetting.Instance;

            if (setting == null)
            {
                return;
            }

            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1];

            beginSampleMemoryStack.RemoveAt(beginSampleMemoryStack.Count - 1);

            sample.costTime = (int)(getcurrentTime - sample.currentTime);
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;

            sample.costLuaGC  = (int)(luaGC > 0 ? luaGC : 0);
            sample.costMonoGC = (int)(monoGC > 0 ? monoGC : 0);

            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack[beginSampleMemoryStack.Count - 1] : null;
            //UnityEngine.Debug.Log(sample.name);
            if (beginSampleMemoryStack.Count == 0)
            {
                if (setting != null && setting.isNeedCapture)
                {
                    //迟钝了
                    if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costLuaGC > setting.captureLuaGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costMonoGC > setting.captureMonoGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                NetWorkClient.SendMessage(sample);
            }
            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
        }