public static Negate ( Vector2 value ) : Vector2 | ||
value | Vector2 | Source vector. |
return | Vector2 |
public InkGenerator(Vector2 position, Vector2 blobDirection, Color color, int interval, float speed) : base(position, Vector2.Zero, Vector2.Zero, Vector2.Zero, Vector2.Zero, color, true, Vector2.One, new List<AnimationSet> { new AnimationSet(DRIP, ResourceManager.GetTexture("Generator_Drip"), DRIP_NUM_FRAMES, DRIP_FRAME_WIDTH, FRAME_DURATION) }, DRIP, blobDirection.Negate().ToAngle()) { reloadTimer = interval; this.interval = interval; this.blobDirection = blobDirection; blobSpeed = speed; blobColor = color; }