Ejemplo n.º 1
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            _scene.Update((float)gameTime.ElapsedGameTime.TotalSeconds);

            var deltaTime = gameTime.Seconds();
            var time = gameTime.TotalSeconds();

            MouseState mouse = Mouse.GetState();
            KeyboardState keyboard = Keyboard.GetState();

            foreach (var decals in _scene.Entities.Select(a => a.GetBehaviour<Decal>(null)).Where(a => a != null))
                decals.Color = new Vector4(time % 1, 1, 1, 1);

            Game.IsMouseVisible = false;
            if (mouse.IsButtonDown(MouseButtons.Right))
            {
                var resolution = new Vector2(Game.GraphicsDevice.Viewport.Width, Game.GraphicsDevice.Viewport.Height);
                var mousePosition = new Vector2(mouse.X, mouse.Y);
                var mouseDelta = mousePosition - resolution / 2;

                _cameraRotation.Y -= mouseDelta.X * deltaTime * 0.1f;
                _cameraRotation.X -= mouseDelta.Y * deltaTime * 0.1f;

                var rotation = Matrix.CreateFromYawPitchRoll(_cameraRotation.Y, _cameraRotation.X, _cameraRotation.Z);
                var forward = Vector3.TransformNormal(Vector3.Forward, rotation);
                var right = Vector3.TransformNormal(Vector3.Right, rotation);

                forward.Normalize();
                right.Normalize();

                if (keyboard.IsKeyDown(Keys.W))
                    _cameraPosition += forward * deltaTime * 50;
                if (keyboard.IsKeyDown(Keys.S))
                    _cameraPosition -= forward * deltaTime * 50f;
                if (keyboard.IsKeyDown(Keys.A))
                    _cameraPosition -= right * deltaTime * 50f;
                if (keyboard.IsKeyDown(Keys.D))
                    _cameraPosition += right * deltaTime * 50f;

                _camera.View = Matrix.CreateLookAt(_cameraPosition, _cameraPosition + forward, Vector3.Cross(right, forward));

                Mouse.SetPosition((int)resolution.X / 2, (int)resolution.Y / 2);
            }
        }