Ejemplo n.º 1
0
 public static NetworkSession Create(NetworkSessionType sessionType, int maxLocalGamers, int maxGamers, int privateGamerSlots, NetworkSessionProperties sessionProperties)
 {
     try
     {
         return(NetworkSession.EndCreate(NetworkSession.BeginCreate(sessionType, maxLocalGamers, maxGamers, privateGamerSlots, sessionProperties, (AsyncCallback)null, (object)null)));
     }
     finally
     {
     }
 }
Ejemplo n.º 2
0
 public static NetworkSession Create(NetworkSessionType sessionType, int maxLocalGamers, int maxGamers)
 {
     try
     {
         return(NetworkSession.EndCreate(NetworkSession.BeginCreate(sessionType, maxLocalGamers, maxGamers, (AsyncCallback)null, (object)null)));
     }
     finally
     {
     }
 }
Ejemplo n.º 3
0
 public static IAsyncResult BeginCreate(NetworkSessionType sessionType, int maxLocalGamers, int maxGamers, int privateGamerSlots, NetworkSessionProperties sessionProperties, AsyncCallback callback, object asyncState)
 {
   return NetworkSession.BeginCreate(sessionType, -1, maxLocalGamers, maxGamers, privateGamerSlots, sessionProperties, callback, asyncState);
 }
Ejemplo n.º 4
0
 public static IAsyncResult BeginCreate(NetworkSessionType sessionType, IEnumerable<SignedInGamer> localGamers, int maxGamers, int privateGamerSlots, NetworkSessionProperties sessionProperties, AsyncCallback callback, object asyncState)
 {
   int hostingGamerIndex = NetworkSession.GetHostingGamerIndex(localGamers);
   return NetworkSession.BeginCreate(sessionType, hostingGamerIndex, 4, maxGamers, privateGamerSlots, sessionProperties, callback, asyncState);
 }
Ejemplo n.º 5
0
 public static NetworkSession Create(NetworkSessionType sessionType, IEnumerable<SignedInGamer> localGamers, int maxGamers, int privateGamerSlots, NetworkSessionProperties sessionProperties)
 {
   return NetworkSession.EndCreate(NetworkSession.BeginCreate(sessionType, localGamers, maxGamers, privateGamerSlots, sessionProperties, (AsyncCallback) null, (object) null));
 }
Ejemplo n.º 6
0
 public static IAsyncResult BeginCreate(NetworkSessionType sessionType, int maxLocalGamers, int maxGamers, AsyncCallback callback, object asyncState)
 {
     return(NetworkSession.BeginCreate(sessionType, -1, maxLocalGamers, maxGamers, 0, (NetworkSessionProperties)null, callback, asyncState));
 }